High Guard: Deployment Shuttle

MongooseMatt

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A new supplement for High Guard has just been released - featuring the Deployment Shuttle!

You can grab your own copy here: http://www.drivethrurpg.com/product/194077/High-Guard-Deployment-Shuttle?affiliate_id=7242

High Guard: Deployment Shuttle is a supplement for High Guard, introducing a new class of ship and exploring its construction, specifications and roles undertaken through Charted Space.

As well as presenting full High Guard rules for the deployment shuttle, the use of Marine Assault Forces, often carried on board, are studied, as well as the use of this vessel in boarding actions and customs inspections. The tactics used in both are covered, showing how the deployment shuttle is utilised within a war zone and during peace time to help police the space lanes. A number of variants of the deployment shuttle are also presented, demonstrating how truly versatile this craft is and where else it may be encountered.

Finally, several missions, encounters and jobs are given, all revolving around the use of a deployment shuttle or one of its variants, either by the Travellers or someone they meet in the course of their adventures.

194077.jpg
 
Just finished reading it and I am glad I picked this one up. The "extras" are very nice. I like the way it supports a reason to use the ship. I might have to revisit a marine squad campaign. :mrgreen:
 
No Forced Linkage Apparatus? I was hoping to learn how that worked.

0.5 dT unaccounted for.

The fixed points costs MCr 0,1 each

The small weapons mount cost MCr 0,001 each

The text (p3) talks about two PGMPs, the design has four.

Why the oversized Armoury? We could have 44 seats, 9dT armoury (enough for 45 troops), and still have 1 dT cargo.

If the Acceleration Benches were foldable (and we had a hatch) we could deploy a GCarrier or other vehicles to the ground.
 
Is the only way for the troops to leave by two man sized doors? Wouldn't a ship designed for hot drops have some way to get the troops out other than single file? Or did I miss something?
 
AnotherDilbert said:
No Forced Linkage Apparatus? I was hoping to learn how that worked.

The text describes it as simply opposed pilot checks (with a modifier to the leading ship depending the TL of the apparatus)

It's still better than the regular docking maneuver (which suffers bane).
 
arcador said:
The text describes it as simply opposed pilot checks (with a modifier to the leading ship depending the TL of the apparatus)
That has been fixed in the release version, I had missed that. Thanks.
 
I was reading the description of the assault shuttle in the preview on DTRPG, and I gotta say somebody is being rather silly in their writing.

First off, 'gun ports' in a spacecraft. Seriously? The ship has to transit from space to orbit. It's not an APC, it's a SPACECRAFT. Plus, if you are firing from your shuttle while on the ground, in a hot LZ, you are most likely going to be a dead marine. And your gunnery sergeant should be put out for pasture. An infantryman has a better chance using the terrain to hide and use for cover/concealment than sitting in a shuttle that's a prime target for anybody with anti-spacecraft weaponry. Plus the infantry's job is to be, yanno, on the ground when dirtside. And then there is the bit about "central sealing" of weapons ports from the bridge - as if the controls for opening and closing any portal in the hull would NOT be controlled via the bridge. "Nobody likes to see the co-pilot running around manually closing weapon ports while atmosphere leaks out" It makes you wonder what the writer was thinking when they wrote that.

Then there is this bit, "Built on a 50-ton hull, the 24A is capable of high-g manoeuvres in space and can turn hard in atmosphere using its retractable aerofins. Whilst unpleasant for the crew and personnel carried aboard this does make it hard to target" Um, with an internal gravity field you shouldn't feel the effect of any of that because you aren't subject to the planetary gravity effects until you turn off your internal field or exit the craft. Otherwise with the plethora of 9G spacecraft in the new versions you'd have crew who couldn't function under such high G.

The ship description also says it has aerofins. Aerofins are, by definition, retractable (as is also stated by the ships description text). But looking at the illustration you see large wings, and non-retractable ones at that. So one wold assume the wings are not the aerofins. However with a craft of that size any atmospheric control surface that would allow for "hard turning" in an atmosphere would have to be large enough to make the action possible. This seems again more like the writer coming up with something the artist has no inkling about.

I'm glad they are starting to pump out net-new supplements and adding to the Traveller universe. I just wish they would put a tad more time into ensuring they are putting out quality stuff. Unless the intent is to move towards a more space-opera type setting that is. If they want more Star Wars than Star Trek, then they are moving in the right direction.
 
Considering its role, gunports make perfect sense - it means the shuttle can land and act as an ad hoc bunker, without forcing the poor sods inside to run out into overwhelming fire, should that make itself evident upon arrival. It also allows one team to stay on board providing covering fire while another deploys. In effect, the shuttle is an APC, it just happens to cone down from orbit.

The high-g manoeuvres is a good point, and I did shilly-shally over that a little when I saw it. We can make an assumption that the grav plates in this shuttle are not 100% responsive, immediate, or effective, and just kick in enough to ensure them-drive is not lethal to the occupants. At the end of the day, I chose to leave that line in because I thought it might be fun in an actual adventure, but you are more than welcome to ignore it.

The wings featured in the art are part of the Streamlined nature of the shuttle - they are not the aerofin system itself, though I would say aerofins are part of their structure (perfectly logical to have them on the wings).

All of this is, of course, just our explanation. If you like some ideas for the deployment shuttle but not others, discard the latter and proceed with the former. We really won't mind!

phavoc said:
I'm glad they are starting to pump out net-new supplements and adding to the Traveller universe. I just wish they would put a tad more time into ensuring they are putting out quality stuff. Unless the intent is to move towards a more space-opera type setting that is. If they want more Star Wars than Star Trek, then they are moving in the right direction.

I hope you will find a lot more of value in Deployment Shuttle than the quibbles you cite - I was quite pleased with it, overall. It is not our intention to make the Third Imperium Star Trek or Star Wars, but we do want to allow referees looking for that style to be able to use Traveller.
 
To be fair, gun ports in IFVs are somewhat an iffy idea even now.

You have the option to install remote controlled dirtside weaponry, ala The Expanse and The Empire Strikes Back.
 
AnotherDilbert said:
EldritchFire said:
Glad to see a small craft with two weapons in a fixed mount!
It looks like two weapons in two separate fixed mounts. At 50 dT it has two firmpoints.

I thought the PGMPs took up a FP, but after looking at HG again, it seems they're too light-weight to need a FP. My bad.
 
The gun ports are there and available for use. They may not see a lot of use, but if you are in a situation where you want to use them you have that option. Those inside might get a few shots off as they are departing the LZ and take out a few more of the opposing force so there are fewer of them when they come back to fight another day.
 
msprange said:
In effect, the shuttle is an APC, it just happens to cone down from orbit.
Ok makes sense to me. So could you address my question regarding the only exits forcing the troops to come out in single file? APCs have ramps for a reason. Fast Exit when the time comes to deploy under fire. I would expect to see the same for a drop ship like this one.
 
-Daniel- said:
Ok makes sense to me. So could you address my question regarding the only exits forcing the troops to come out in single file? APCs have ramps for a reason. Fast Exit when the time comes to deploy under fire. I would expect to see the same for a drop ship like this one.

It is a good point - it seems to me it would make those firing ports even more important...
 
msprange said:
-Daniel- said:
Ok makes sense to me. So could you address my question regarding the only exits forcing the troops to come out in single file? APCs have ramps for a reason. Fast Exit when the time comes to deploy under fire. I would expect to see the same for a drop ship like this one.

It is a good point - it seems to me it would make those firing ports even more important...
True, but I would gladly trade away the firing ports for a ramp. :mrgreen:

The idea of a sniper picking off my men as the exit one or two at a time from the doorway just is distasteful to me. :D
 
msprange said:
Considering its role, gunports make perfect sense - it means the shuttle can land and act as an ad hoc bunker, without forcing the poor sods inside to run out into overwhelming fire, should that make itself evident upon arrival. It also allows one team to stay on board providing covering fire while another deploys. In effect, the shuttle is an APC, it just happens to cone down from orbit.

I realize it sounds cool, but operationally firing ports in APC's have severe limitations. Today on the US Bradley the only ones that remain are the ones in the rear ramp. If you've ever been in an APC - especially a fully loaded one with men and gear and equipment, you have very little room to move around. To utilize them well you need to be able to stand up and have an external view. Also those who use firing ports (today at least) do NOT use their auto-rifles - again, using the Bradley as an example. There are actually a set of cut-down M-16's that have been modified to be used internally because an assault rifle is too long.

It would make more sense on a spacecraft to install smaller turrets, say a pair or even three, that can fire to port and starboard to provide anti-personnel fire. VRF Gauss guns would make short work of unprotected troops. I could see having a mix of laser/plasma cannon (unlimited ammo), VRF gauss gun, auto-grenade launchers to provide things like smoke, anti-laser aerosols, anti-personnel gas for non-lethal defenses, and good ol boom-booms for when you absolutely, positively want to make an impact. Conceivably you could have a belly-mounted missile launcher as well with anti-vehicle or HARM rounds.

Operationally you really don't want your only means of escape to be used as a temporary fortress. Anything capable of penetrating a spacecrafts hull is, most likely, going to shrug off a marine's rifle.

msprange said:
The high-g manoeuvres is a good point, and I did shilly-shally over that a little when I saw it. We can make an assumption that the grav plates in this shuttle are not 100% responsive, immediate, or effective, and just kick in enough to ensure them-drive is not lethal to the occupants. At the end of the day, I chose to leave that line in because I thought it might be fun in an actual adventure, but you are more than welcome to ignore it.

There's nothing inherently wrong with what is written here, but the explanation given doesn't fit the technology. If you wanted to keep it, all you need to do is simply adjust the explanation. For example, you could say that most pilots dial back or turn off the internal gravity field when making atmospheric landings where they expect enemy fire to be present. The power is then diverted to the primary drive for additional speed and maneuverability. However it does mean that the troops now experience the full effect of the maneuvers. Pilots who have VIP's or civilian variants very rarely employ this tactic. Something like that fits within the tech while still allowing the flavor and feel that you want to convey.

msprange said:
The wings featured in the art are part of the Streamlined nature of the shuttle - they are not the aerofin system itself, though I would say aerofins are part of their structure (perfectly logical to have them on the wings).

All of this is, of course, just our explanation. If you like some ideas for the deployment shuttle but not others, discard the latter and proceed with the former. We really won't mind!
That's fair. Flaps in regular aircraft do the same. Perhaps a line or two mentioning that the retractable aerofins, say a pair located dorsally and ventrally, are normally retracted and typically only get deployed when the craft needs to "come in hot", or something like that? Short descriptives like that allow those who are curious to have their answers while others can skip it and move on to what they feel is more important to them.

msprange said:
I hope you will find a lot more of value in Deployment Shuttle than the quibbles you cite - I was quite pleased with it, overall. It is not our intention to make the Third Imperium Star Trek or Star Wars, but we do want to allow referees looking for that style to be able to use Traveller.

It's not just quibbles here. I actually do hold MGT-branded supplements to a higher standard than I do any other publisher. Why? Because MGT is the license holder and thus your published material becomes the defacto standard. Any body else who publishes similar material gets a pass in that sense. Also MGT is a professional publishing house. You and your employee's make their living from doing this. I don't see it being unreasonable. I hold any professional publishing house to the same standard. When I buy books from FASA (old school, I know), or GDW, WoTC, etc, I expect them to do the same.

It seems you are seeing this as all negative when it's not. I hope you see it as constructive criticism to make your products better. And believe me, I'm NOT picking on MGT products. I will say the same thing about anybody else's work that I buy. As a consumer I'm paying for the right to, well, in your words, quibble!
 
The idea is to place an armoured object between the troops and likely direction of inclement ordnance as they disembark.

Ramps can be placed in three or four sides.
 
Condottiere said:
The idea is to place an armoured object between the troops and likely direction of inclement ordnance as they disembark.

Ramps can be placed in three or four sides.
I agree, but right now there are no ramps. Just two doors. Ramps seem like a good idea for an add-on to the ship IMO. :D
 
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