I've picked up the 2022 High Guard update and was a bit confused on how armor works with spinal mounts in the update. On the Damage Multiple sidebars it mentions armor being subtracted from the damage total before the multiplier, and then whatever is left over is multiplied to get the damage applied. In the Spinal Section, individual weapon descriptions mention a certain percent of the armor reducing damage by a percent, like 3% per armor point for particle mounts, and so on.
Is it intended for both of these to be done? Reducing damage before the Spinal Multiplier, and then reducing the multiplied damage by a percent of the armor? Or was the armor % a holdover from the last edition of High Guard, I do see the same text in my copy of the older HG.
I like how the damage multipliers make running damage calculations a bit faster and easier compared to the per-weapon percent reduction, but I am uncertain what the intended design was.
Is it intended for both of these to be done? Reducing damage before the Spinal Multiplier, and then reducing the multiplied damage by a percent of the armor? Or was the armor % a holdover from the last edition of High Guard, I do see the same text in my copy of the older HG.
I like how the damage multipliers make running damage calculations a bit faster and easier compared to the per-weapon percent reduction, but I am uncertain what the intended design was.