Fireymonkeyboy
Mongoose
Hi,
So, I've played a few games, have been totally hammered in my fist campaign, and learned a few lessons.
1. Despite all teh best wishes in the world, and the Armageddon changes, you cannot count on fighters to win games for you. They are usefull, and have a role to play, but devestating uber-weapons they are not. This was a bitter lesson.
2. More small ships. EA weapon systems need inititative or, failing that, initiative sinks.
3. EA ships are fragile. compared to my opponents (Narn and Centauri), the EA ships seem underhulled.
4. EA ships can go toe to toe at medium to short range, but are out-gunned at long range. While they have adequate access to missiles, I found that my opponents had access to long-range beams at lower priority levels.
5. The felxible fleet selection of EA and the relative speed of their ships gives tehm advantages in many scenarios, but armageddon isn't one of them.
The last one really cost me. I've played 3-4 armageddon scenarios, and each one has gutted me. In a situation where ships line up and shoot, mine are damaged or crippled before they can bring their guns to bear.
So, question: can the more experienced EA players out there give me some tips on how to get the fleet working together? I find that the ships simply cannot sustain or avoid enough long-range damage to bring their own guns to bear, and this results in a heavily damaged fleet, even when Iwin the scenario. How can this be avoided, or is it simply characteristic of the EA fleet?
FMB
So, I've played a few games, have been totally hammered in my fist campaign, and learned a few lessons.
1. Despite all teh best wishes in the world, and the Armageddon changes, you cannot count on fighters to win games for you. They are usefull, and have a role to play, but devestating uber-weapons they are not. This was a bitter lesson.
2. More small ships. EA weapon systems need inititative or, failing that, initiative sinks.
3. EA ships are fragile. compared to my opponents (Narn and Centauri), the EA ships seem underhulled.
4. EA ships can go toe to toe at medium to short range, but are out-gunned at long range. While they have adequate access to missiles, I found that my opponents had access to long-range beams at lower priority levels.
5. The felxible fleet selection of EA and the relative speed of their ships gives tehm advantages in many scenarios, but armageddon isn't one of them.
The last one really cost me. I've played 3-4 armageddon scenarios, and each one has gutted me. In a situation where ships line up and shoot, mine are damaged or crippled before they can bring their guns to bear.
So, question: can the more experienced EA players out there give me some tips on how to get the fleet working together? I find that the ships simply cannot sustain or avoid enough long-range damage to bring their own guns to bear, and this results in a heavily damaged fleet, even when Iwin the scenario. How can this be avoided, or is it simply characteristic of the EA fleet?
FMB