The King said:
This isn't really what one can call canon material.
I agree. Making 20 level classes for such minor aspects of the Hyborian age seems... very D&D. To me, a healer is a scholar who has a lot of ranks in Heal and some healing specific feats, and a gladiator is someone (of any class) forced to fight for the public amusement of others. I just don't see Hyborian age gladiators really doing a lot of "stunts." It would be life and death - and brutal.
Neither of the classes screamed "Hyborian-age specific" to me. A lot of cultures at that time simply would not have the medical knowledge the Healer class seems to have (pressure points, physical process, et. al.).
And the Staunch the Blood ability? The healer can heal people from five feet away as a full round action? Also, the healer at high level can know exactly how many hit points a person has left? What would that mean to a healer? If someone has six hit points left, that can mean totally different things to a 1st level character as opposed to an 18th level character - and how does he express that knowledge? "Ah, I see you are down to two hit points, warrior. I shall see what I can do."
Some of it is just too mechanical and not culture specific. A Shemite healer deals more with casting out demons and divining what sin the sick person committed than using pressure points and modern medical knowledge. The class is presented as generic for all Hyborian age cultures when it is completely inappropriate for most of them. The healer class has more of a Renaissance feel to them than a Hyborian feel.
A Hyrkanian healer (a shaman) would have a completely different approach than a Nemedian healer (an apothoker, or leech, or the like). This class does not even begin to handle that. The scholar class, however, can be used easily to represent both.
These two classes simply do not examine culture at all, yet are narrowly defined in their activities - and, as a result, they come across as extremely D&Dish. The other classes in Conan are broad enough to encompass any culture in their techniques and methods, but the Healer and Gladiator classes are narrow in purpose and description; they presume the Hyborian age is fairly homogenous in its methods, technology and learning.
I really don't think
Conan needs more generic classes. Culture-specific, perhaps, but not D&D generic.