John Pare' said:In all I think the classes in Conan work fine as they are. Choose the right multi-classing, skills and feats, and you can play what you want.
Not that I see much profit in offering it, nevertheless, a forum is theoretically meant to exist to have people throw out opinions that others will disagree with with no useful outcome in sight leading to nonconstructive discussion.
I only see there being three and a half PC classes in Conan as written and assuming some sort of multiactivity campaign. Barbarian, Scholar, and Thief are all quite worth playing. Borderer and Nomad are just junky barbarians. Soldier (still) can't do anything outside of physical combat. Noble has too little stuff and it gets abilities that I have trouble seeing why a PC would want them, e.g. Lead by Example. Temptress gets some rather narrow abilities. Pirate is the one I waffle over. It has internal synergy problems but does get a lot of worthwhile stuff (of course, the barbarian gets some of the same hotness). Probably better to just go with Barbarian/Thief. Certainly not a necessary class but not in the group of "why???".
As NPC classes, I can understand the rest since they can shine in narrow roles. What I'd really prefer to see with Noble is to make nobility a feat tree rather than a class.
Of course, none of this actually matters. RPGs can be tweaked to whatever degree the group has a will for, though it is easier when you don't have to make as many tweaks. I just don't quite get why people think most of the classes are worth playing.