This was brought on by a conversation with a fellow poster, to which I am very thankful for being able to chat with despite have very different viewpoints on our preferred scifi technology paradigm 
To keep it simple, I just wanted to chat a bit about what is "Hard Scifi" and what is not "soft Scifi". And also, why I believe Traveller is hard scifi.
What are the indicators of hard scifi?
Hard Scifi, is about internal consistency. If I have access to grav drive technology in ships drives. I should have personal grav belts, grav cars, and so on. If I have armor materials or shielding on spaceships, I should be able to get those on people, tricycles and so forth.
What is NOT required for scifi?
A relationship to current technology, practices or discoveries.
The existence of shields, transporters, armor, new particles, reasoning, etc... does not in any way immediately make something not hard. Any sufficiently advanced technology would appear to us as magic. As long as that magic is consistent in it's use, it is "hard scifi".
What makes things "soft"? (Lack of consistency)
The biggest one you see people cringe at are thrusting drives. Basically - the kind of rockets/engines we have. The second something like that exists that can move a 500kton object at any speed (or oh God, launch off a planet) - that should mean you can now create a ballistic device that will blow away small moons. I once (I wish I had a link) saw a little study of the effect of one of those ships simply passing by earth or our moon.
Having teleporters but not making full use of the technology Is it used in surgery? Can it store matter? can it copy it? Do you have things that make matter.. great - so now would anyone die if I can just store their "pattern" and replicate it whenever I need?
These inconsistencies usually become super apparent when you see "unique" examples of a certain technology, then it doesn't appear in any other area. (Like the deflection ability of a light saber, not being propagated to other defense mechanism).
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So to me, traveller, has a very limited amount of internal inconsistencies when compared to say Star Wars or Star Trek or Battletech (which is harder than the previous two for example - surprisingly).
Anyways, just thought this would be an interesting discussion to have.

To keep it simple, I just wanted to chat a bit about what is "Hard Scifi" and what is not "soft Scifi". And also, why I believe Traveller is hard scifi.
What are the indicators of hard scifi?
Hard Scifi, is about internal consistency. If I have access to grav drive technology in ships drives. I should have personal grav belts, grav cars, and so on. If I have armor materials or shielding on spaceships, I should be able to get those on people, tricycles and so forth.
What is NOT required for scifi?
A relationship to current technology, practices or discoveries.
The existence of shields, transporters, armor, new particles, reasoning, etc... does not in any way immediately make something not hard. Any sufficiently advanced technology would appear to us as magic. As long as that magic is consistent in it's use, it is "hard scifi".
What makes things "soft"? (Lack of consistency)
The biggest one you see people cringe at are thrusting drives. Basically - the kind of rockets/engines we have. The second something like that exists that can move a 500kton object at any speed (or oh God, launch off a planet) - that should mean you can now create a ballistic device that will blow away small moons. I once (I wish I had a link) saw a little study of the effect of one of those ships simply passing by earth or our moon.
Having teleporters but not making full use of the technology Is it used in surgery? Can it store matter? can it copy it? Do you have things that make matter.. great - so now would anyone die if I can just store their "pattern" and replicate it whenever I need?
These inconsistencies usually become super apparent when you see "unique" examples of a certain technology, then it doesn't appear in any other area. (Like the deflection ability of a light saber, not being propagated to other defense mechanism).
--------
So to me, traveller, has a very limited amount of internal inconsistencies when compared to say Star Wars or Star Trek or Battletech (which is harder than the previous two for example - surprisingly).
Anyways, just thought this would be an interesting discussion to have.