I see hard science fiction and soft science fiction not as a question of one or the other, but rather a scale.
The Martian is cryogenic ice,
Star Trek is really wet slush, and
Star Wars is steam.
Traveller is packed snow. A numeric scale would work too.
If we want draw clear lines, I think it would make more sense to break it into three categories. Hard science fiction sticks strictly to real basic science, and steps into fiction only in projecting applied science to technologies that are beyond what we have, but still consistent with our understanding of basic science. Intermediate science fiction sticks to real basic science to the greatest extent possible, invents new basic science only to the extent necessary to the story, follows real science strictly, and follows invented science with strict self-consistent rules. Soft science fiction doesn't bother with rules; science bends freely with the needs of the story and cinematic spectacle.
On the three level scale,
Traveller is a clear intermediate science fiction.
Prime_Evil said:
Hmmmm....What do sandcasters sound like? :lol:
I imagine them as a huge thump sound that rumbles through the launching ship. If a ship flies through the sand, it sounds like popcorn popping.
paltrysum said:
Here's a little hard sci-fi concern I have about Traveller: the presence of quantum computing and advances in AI. Was there a big event in Traveller history that prevented sentient beings from taking advantage of advancements in computing that I've overlooked? It feels grossly underrepresented in the OTU.
. . .
Quantum computing can do amazing things, but only if it possible to build a quantum computer with a significant number of quantum computing bits. There's no evidence that it is possible to scale quantum computing beyond a lab curiosity. If it's possible, all widely used cryptography breaks, and the cryptography that is believed to be quantum-safe needs to be proven. Maybe quantum computing will lead to a breakthrough in computing in general -- or maybe it will always be too difficult to maintain the cryogenic conditions it requires to be useful for anything besides cryptographic applications.
Artificial intelligence exists in
Traveller, but like in
Dune it is restricted by society. It's not clear that artificial intelligence will be immune to electronic mental illness. Some brain science researchers hypothesize that susceptibility to some types of mental illness is an unavoidable consequence of having a brain that is complex enough to allow for human communication and creativity. If that hypothesis is correct, it's plausible that self-aware machines will also be unavoidably susceptible to some types of mental illness -- not the types that result from neurotransmitter imbalances, of course, but some that result from cognitive dissonance and other problems that are solely within the data domain.
My point is that both superhuman artificial intelligence and never-quite-sentient artificial intelligence are both possible based on current knowledge.
locarno24 said:
. . .
The big no-no in science fiction (and one Star Trek and other episodic settings are often guilty of) is that if something is defined as possible it should remain so. If doing XYZ ("re-configure the deflector dish" or similar) solves problem ABC, then it should continue to be a valid solution - such that even if it doesn't work the next time the crew encounter a similar situation, it should definitely be amongst the things they try.
Star Trek is an interesting case in this debate. Its creators and many of its writers seemed to care about self-consistency, and within a lot of episodes it fell well within my intermediate category. But inconsistencies developed between writers, and some writers didn't care about consistency, so
Trek is far from self-consistent as anentire body of fiction.
Still, that's a lot closer to the intermediate category that
Star Wars, where even individual movies didn't bother to be self-consistent.
Again, you don't have to explain everything. But you should make sure that when you do explain something, there are no inconsistencies obvious in the explanation. Traveller (with its black globe generators) is one of the only science fiction settings I can think of which includes 'shields' and has lasers as a primary ship-to-ship weapon but doesn't explain how the hell a shield stops a laser (a pulse of visible or near-visible light) if someone inside the shield can still see out..
I was going to jump all over this as a misstatement of how a black globe works, but I see someone else already did, and you acknowledged that you knew but wrote it wrong.
Anyway, that's a good example of
Traveller trying to stick to the harder side of science fiction. One could argue for a force field that is selective -- maybe it blocks electromagnetic radiation to a degree that is proportional to its coherence, so lasers and phased array radar are absorbed, specular reflected light is dimmed, and diffuse reflected light passes. One could argue for a one-way shield, so that a ship could flicker just enough to give sensors something to see, but still fire outward unhindered. One could even say that the one-way version is a progressive development of the same thing that allows huge fusion drives to dispose of their waste heat in space.
But to the point, the black globe is a good example of
Traveller creators aiming for the harder end.
If it's a 'blaster', fine - because I don't know what the physics of blaster fire is.
. . .
That is a good example of a strict rule in the writers' guidelines at SJ Games. If you write about any real technology, get it right. Lasers work like lasers, and if you need something to do something lasers don't do, don't call it a laser.
Agreed. Battletech doesn't use too much science that you can't follow today - no teleporters, energy shields, etc, and most weapons are either firing bullets and missiles or are broadly similar to stuff discussed in the Reagan-era strategic defence programmes (railguns, particle beams).
The idea of mass heavy walkers may be tactically pretty stupid compared to tanks or GEVs, but if you can manage the articulation, balance and power, there's no real scientific problem, and that challenge is 'merely' engineering rather than science.
One problem with giant anthropomorphic fighting machines is ground pressure. Some of those would crack streets, sink into the soil, and crush the subway tunnels below.