Lord High Munchkin
Mongoose
... And OTU has "rubber-suit" aliens, elves, centaurs and lizardmen in SPAAAACE!
Robert Forward postulated a few ways of generating gravity fields One way was to pump white dwarf material through coils at half the speed of light, thus inducing an artificial gravity field. Another way is just have a micro-black hole inside a sphere, thus at a certain diameter you can walk along on the outer surface of that sphere.Sigtrygg said:Hard science fiction is based on the laws of physics as we understand them, extrapolated with novel applications of that technology.
Science fantasy starts with technobabble, the more you require technobabble to explain stuff the softer your sci-fi.
IF CT explained the breakthrough technology as gravitic theory and linked acceleration compensators, manoeuvre drives and jump drives to be variations of a theme you could argue that you have your one technology breakthrough for hard sci-fi. The setting needs a bit of a retcon to do this but it does help.
But by the time you are including grav focussed lasers and gravitic heat sinks you have crossed a line in my opinion to the soft side of science fiction.
Lord High Munchkin said:... And OTU has "rubber-suit" aliens, elves, centaurs and lizardmen in SPAAAACE!
ShawnDriscoll said:If you hear explosions in space, it's not hard sci-fi.
I have yet to hear an explosion in space while playing Traveller.ShawnDriscoll said:If you hear explosions in space, it's not hard sci-fi.
Traveller is harder that Star Wars. Suppose the made a Traveller Movie with the same budget as a Star Wars movie, how would it be different say from the combat sequence in Star Wars IV when the fighters were on a mission to destroy the Death Star on its way to Yavin? Lets say we substituted Traveller space ships for Star Wars spaceships and special effects. Lets say Luke Skywalker is piloting a Traveller fighter as part of a squadron of Traveller fighters. The Tie Fighters come up from the Death Star to challenge them.Prime_Evil said:Hard SF is a continuum - it is possible to be "harder" than Star Wars but still quite "soft" relative to the norms of literary SF. In general, cinematic SF tends to be softer than its literary counterpart due to differences in the storytelling medium - in film and television there is rarely sufficient space to explore complex idea or the social implications of multiple technological changes. There are exceptions, but they are rare.
A lot of the modern space opera being published right now is harder than Traveller from a technological perspective - people like Alastair Reynolds, Peter F. Hamilton, Neal Asher, Ken MacLeod, Charles Stross, etc have created space opera with a more 'contemporary' feel than the works that inspired Traveller.
Wil Mireu said:To address the OP - you'll have to come up with a definition of "hard scifi" first that everyone agrees with. Good luck with that.
Prime_Evil said:Hmmmm....What do sandcasters sound like? :lol:
Nerhesi said:This was brought on by a conversation with a fellow poster, to which I am very thankful for being able to chat with despite have very different viewpoints on our preferred scifi technology paradigm
To keep it simple, I just wanted to chat a bit about what is "Hard Scifi" and what is not "soft Scifi". And also, why I believe Traveller is hard scifi.
What are the indicators of hard scifi?
Hard Scifi, is about internal consistency. If I have access to grav drive technology in ships drives. I should have personal grav belts, grav cars, and so on. If I have armor materials or shielding on spaceships, I should be able to get those on people, tricycles and so forth.
What is NOT required for scifi?
A relationship to current technology, practices or discoveries.
The existence of shields, transporters, armor, new particles, reasoning, etc... does not in any way immediately make something not hard. Any sufficiently advanced technology would appear to us as magic. As long as that magic is consistent in it's use, it is "hard scifi".
What makes things "soft"? (Lack of consistency)
The biggest one you see people cringe at are thrusting drives. Basically - the kind of rockets/engines we have. The second something like that exists that can move a 500kton object at any speed (or oh God, launch off a planet) - that should mean you can now create a ballistic device that will blow away small moons. I once (I wish I had a link) saw a little study of the effect of one of those ships simply passing by earth or our moon.
Having teleporters but not making full use of the technology Is it used in surgery? Can it store matter? can it copy it? Do you have things that make matter.. great - so now would anyone die if I can just store their "pattern" and replicate it whenever I need?
These inconsistencies usually become super apparent when you see "unique" examples of a certain technology, then it doesn't appear in any other area. (Like the deflection ability of a light saber, not being propagated to other defense mechanism).
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So to me, traveller, has a very limited amount of internal inconsistencies when compared to say Star Wars or Star Trek or Battletech (which is harder than the previous two for example - surprisingly).
Anyways, just thought this would be an interesting discussion to have.
Nerhesi said:This was brought on by a conversation with a fellow poster, to which I am very thankful for being able to chat with despite have very different viewpoints on our preferred scifi technology paradigm
To keep it simple, ...
Anyways, just thought this would be an interesting discussion to have.
GypsyComet said:I choose to disagree with the opening thesis. Traveller, or specifically the Charted Space setting of the Three Imperiums, is not Hard SF. It is Period SF, flavored by the era between the Lensmen and the death of Poul Anderson. A key part of the definition is that it looked like Hard SF at the time, but no longer does.
Sigtrygg said:Science fantasy starts with technobabble, the more you require technobabble to explain stuff the softer your sci-fi.
GypsyComet said:I choose to disagree with the opening thesis. Traveller, or specifically the Charted Space setting of the Three Imperiums, is not Hard SF. It is Period SF, flavored by the era between the Lensmen and the death of Poul Anderson. A key part of the definition is that it looked like Hard SF at the time, but no longer does.