Burger said:
I'd say lose the flight computers, e-mines become F, lose range and consolidated into fewer weapon systems (ie. 1 tube with 6AD instead of 3 tubes with 2AD each), lose some fighters.
Considering how slow they are, I'd say all of the above would be too much without also giving them additional weaponry (non-emine) or defenses in return. This is based on my own playtesting with them as they are simply too slow to manouver effectively out of any powerful fire arc if they need to. As I have stated many, many times here I play a balanced Gaim fleet and the only thing that needs to really change is to limit the Queen ships to make them playable and not abusive. Granted, I think they are kinda underpowered as far as weaponry goes if played in such a manner, but they are definitely not the horrible worst-case scenario that most people claim.
Sorry if I think most of the suggestions herein hit them with too hard a nerf bat. Yes, I want them to be fun to play, but I don't want them to be the victim of some players' irrational hatred of emines and fighters simply because that would mean some people have to adjust their tactics occasionally. Unfortunately, I'm not certain I have faith that this will not happen anyway.
However, in the interest of contributing, the things I think need changing are:
1. limit the queens as I mentioned in a previous post.
Reason: enforces background consistency with fleet composition
2. Reduce emine range on the skirmish and raid queen to 20". Change the Battle queen to 30" since that's the only large ship the Gaim have. Leave them turreted.
Reason: the Gaim use the emines to prevent the kind of swarm fighter tactics they use being used against them. Thus they would only be really effective once ships close in with them or once the are threatened by enemy fighters. As slow as the Gaim are these would need to remain turreted or risk being useless. They are not the Narn emines after all. Reduce the emines attack dice as follows:
battle queen (3 tubes of 2 = total 6)
raid queen (2 tubes of 2 = total 4)
skirmish queen (3 tubes of 1 = total 3)
3. Remove breaching pods from all the queen ships.
Reason: Queens should not be engaging in hand to hand combat anyway from a background perspective. Leave that to the assault ship/gunship.
4. Remove flight computer from all but the queen ships.
Reason: There is no reason for it really given that all Gaim ships have the same crew quality as the nearest queen most times.
5. Give the Queen ships additional weaponry in discrete fire arcs (F/P/S) to compensate for the loss/reduction in AD of the emines. My suggestion would be to keep with the existing weaponry they already have, i.e. the gatling lasers. Would need to make them a little more long ranged than they are now because the combination of them staying slow and also reducing the emines both in power and range leaves them vulnerable to almost everything.
6. Give the Gaim scout ship a reason to exist. Right now almost none of the scout abilities apply to Gaim weaponry and reducing the enemy's stealth value is useless if they don't bring scouts themselves. My suggestion would be to turn them into larger versions of the fighters, i.e. allow them to suicide/ram automatically without taking a crew quality check. There would have to be a limit on the number of these ships allowed in a fleet, say 2 per queen since they would be directly and telepathically controlled by the queen herself, hence the automatic passing of the CQ check.
Reason: it would remain consistent with the expendable philosophy of the Gaim queens re: their own kind and make the scouts somewhat useful without changing all the weapon fits on Gaim ships.
7. An alternative idea for the scouts would be that if they are within 18" of a flghter (non-suicide) flight that gets destroyed they provide a +1 bonus (non-stackable, so you couldn't have 3 of them generating +3!) to the fleet carrier ability to try and recover them.
Reason: this would represent them "scouting" the battlefield in search of damaged vessels they could use. The Gaim history we are presented with suggests they are very pragmatic when it comes to recycling almost anything of value. Very insectiod mentality IMO.
Well, those would be my own thoughts. I doubt any of them would be considered since it seems the powers who are changing them already have pre-conceived notions of what they want them to look like, but anyway.
Cheers, Gary