Fire the Lightning Cannon!!!

neko said:
You're still falling back on the idea that ultimately, players should make it up as they go along, which is great until you get two players both of which have different but equally valid ideas as to how a given trait could work. Sure, some situations can be resolved if you have a walking B5 encyclopedia in the games club, but the game should be relying on encyclopedic knowledge of the B5 universe in the first place.
After all, it should be KISS...

No, the making it up as you go along works fine if you are in the middle of the game and have not other immediate source to refer to. And, I am the B5 encyclopedia as a matter of fact. But one should not have to fall back on that. There should always be a ruling to rest on. My argument here rested on the rules described in the Fleet List. "It does nothing". Pretty clear to me. Using armor is not subject to an act of volition. It's either there or not, just like the hull. There are others raising good points for discussion. I'm just tossing my two credits in as well.
Regards,
David, Anla Shok
Ambulatory B5 Encyclopedia ;)
 
You could also view it this way:

The rule states the ship may do nothing, nadda etc.

Adaptive armour requires no action by the owning player, where as AF and interceptors do. Simple.
 
The alternative argument is resting on the rules described in the Fleet List. "It does nothing". Pretty clear to me. Armour that just sits there doing nothing works just fine, but armour that relies on doing something (like adapting) doesn't.

On a similar note, what's the feeling about the Command bonus. If anything, gamewise that's just sitting their doing even less than AA, no matter how stupid it seems when you think about it from a fluff perspective...
 
well they still have comms i think whenever it fired it. not everything goes offline, after all they also have life support too :D
so passive systems stay online (which includes AA)
 
neko said:
The alternative argument is resting on the rules described in the Fleet List. "It does nothing". Pretty clear to me. Armour that just sits there doing nothing works just fine, but armour that relies on doing something (like adapting) doesn't.

On a similar note, what's the feeling about the Command bonus. If anything, gamewise that's just sitting their doing even less than AA, no matter how stupid it seems when you think about it from a fluff perspective...

Some good questions. If most, if not all power goes into the weapon then you can make an arguement for little power left for anything. No comm, life support going into standby and devolving to emergency lighting. I'll stick by the armor is armor line of thought. We never hear more about how the adaptive armor works other than it being "semi organic". Steel plate works differently than Chobham armor after all. Each "reacts" differently to an attack. Not a close As for command bonus, I'd say that it takes a rest as well... no sensor or commo gear to make use of it. Seems that even absolutes need defining ;)
 
Adaptive armour is the way the White Star's hull is described. The Victory's hull is described as poly-crystalline mesh that deflects incoming attacks.

Now in terms of fluff I could see semi-organic adaptive armour requiring power, while I can't imagine crystalline reflective armour needing power.

Of course the description of the Adaptive Armour trait in the rules doesn't actually fit the way the Victory's armour is described in the show.
 
Yes.. while performing a Ritual Review of the Video, I find that they indeed have communications while in power rebuild as well as instrumentation. The lighting on the bridge is subdued but the bridge seems to be fully functional. Oops, etc.
 
In the past i believe it has been ruled that the intercepters do indeed go ofline, but all other traits remain in effect (this was before the 2nd eddition redo so AF was not an issue).

I'd say that given that precedent and the spirit of the rule, Adaptive Armor should still work (as in the case of the Victory class there was never any mention of it being organic, or having to adapt, but rather that the hull material refracted almost all of the energy from a weapons blast). However Interceptors and AF should go offline as they are both basically representations of mini weapons and you aren't allowed to fire any weapons.

it would probably make sence for the command bonus to be lost, but i don't see anything in the rule that implies it is. There is no refrence to traits loosing there effect, and in the past it has been ruled that a drifting victory can even launch it's fighters while drifting (i think).
 
It is obvious from the rules that interceptors and AF go offline. It has been ruled by Matt before that Adaptive Armour stays online. So it is pretty pointless to discuss those, it is already set in stone.

The issue I have is that after firing the LC, for the remainder of the same turn, interceptors and AF stay online! The rules state that you can do nada in the next turn. You can blabber on about simultaneous damage if you like but considering the damage done to the target is done and affects it right now, how come the LC doesn't?
 
An interesting aside - tonight I watched THE MIGHTY LIGHTNING CANNON fire... and score a whopping 6 hull, 4 crew hit. The Beam Gods were clearly elsewhere at the time...
 
Wow. Sounds like the poltergiest who flubs my beam rolls got bored with me and tormented someone else... no offense, but keep him with you!

It's really depressing to FINALLY get your Warlock in boresight, then blink at the last second.

Dark Angel
 
EDFDarkAngel1 said:
Wow. Sounds like the poltergiest who flubs my beam rolls got bored with me and tormented someone else... no offense, but keep him with you!

It's really depressing to FINALLY get your Warlock in boresight, then blink at the last second.

Dark Angel

LOL, we've all had the eight dice that don't hit but once or twice and on the odd occasion the 2 dice that turn into 11.
 
How did you get 6 damage a 4 crew from a quad damage weapon. Isnt the LC precise? It should be 4 and 4, or 8 and 8 if you got 2 hits but one was a 1.
 
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