Unfortunately the Chancellor heard of the Admiralty's newfound enthusiasm for less expensive fighters and ordered the Exchequer to perform a budget review and cut the fat out of the project. In due course a few wet-behind-the-ears PPEs descended on the naval architecture bureau and removed components that they didn't understand muttering about "over-engineered" and "gold-plated toilet seats". After a night's heroic drinking, initiated by a few worried junior naval officers, the budget committee misspelled some numbers (the last 0.5 dT hull is only there to get another Hullpoint). The defence lobbyists vehemently protested the lack of gold-plated anything, until it was finally decided to order more fighters, to insure the usual cost overruns.
Cheaper Modular Medium Fighter with 5t module, MCr 30 without module (carrier adds MCr ~88).
M-Drive 9, Reaction drive 16 with 8 rounds of fuel (if we borrow 0.7 dT power plant fuel).
Basic module contains a long range fusion barbette.
Armour 15, Hull 17
Code:
TL 15 HullP 30,1805
17,04
Desired Rat # dTonn Cost Power
Hull 35,5 7
Config CloseStructure 4 4 3,4
HullStrength Reinforced 3 3
Armour BondedSuperdense 15 15 4,3 4,1
Rad Shielding 1 1 0,9
ManœuvreD HiTech,2*EneEf 9 9 1 3,2 9,6 16
PowerP 1 1,9 3,8 38
Fuel, Power 4 21 1 1,0
ReactionD HiTech,3*FuelEf 16 16 1 11,4 3,4
Reaction Fuel 8,0 turns 1 1 7,3
Cockpit 1 1 1,5 0,0
Holographic 1 1 0,0
Comp m/15 3 15 1 2,0
Evade/2 BW:15 2,0
Point Defence/2 BW:15
FireControl/3 BW:15
AstroMech Droid 1,0
Sensors Basic 1
Module 5,0
Crew
Pilot/Commander
Optionally 1 or 2 Gunners
Optionally 2 Sensor Operators
AstroMech Droid can perform repairs and park the craft. The craft might even come when you whistle.
Power for craft systems and 15 for modules.
Modules include:
Combat: Fusion Barbette (HighTech, LongRange, HiYield), Fire Control/3, Power 15, MCr 12
Missile Pod: Missile Barbette (HighTech,3*SizeRed), 25 missiles, Launch Control/3, Power 0, MCr 33 w missiles
Missile Pack: Missile Barbette (HighTech,3*SizeRed), 25 missiles, Power 0, MCr 17 w missiles
PD: 2 PD single pulse laser turret (VAdv, Accurate), 3 dT fuel, Point Defence/2, Power 8, MCr 15
ECM: CM Suite, EnhancedSP, 2 Sensor Station, Power 3, MCr 13
Recon: MilSensor, EnhancedSP, 2 Sensor Station, Power 12, MCr 13
Assault: 8 seats in acceleration benches, Breaching Tube. MCr 3.
The basic procurement plan includes: Fighter MCr 30, Carrier MCr 88, Combat MCr 12, 2/3 PD MCr 10, 1/6 ECM or Recon MCr 2 =
MCr 142 per fighter.