AnotherDilbert
Emperor Mongoose
Building squadrons: It depends entirely on who you are fighting. If they like missiles, you must have massive PD, otherwise PD is dead weight.
Missiles: Either concentrate on missiles or ignore them, don't mix missile armament with other armaments.
Missiles are the most damaging weapon, a single barbette launching nuclear missiles can do 5*(6D-15)=30 damage through armour 15 every round. Missiles can kill any opponent from fighters to battleships. Missiles can kill at any range.
Missiles basic weakness is PD. If the enemy launches a lot of missiles and you do not have PD you are dead in a round or two. You MUST have decent PD. Once you have decent PD you are immune to small amounts of missiles.
E.g. Take the Corsair SSB: It launches 17 missiles per round. If none of them are shot down they can do 17*(6D-15)=102 damage every round. The Hellcats Fusion Gun will do 1D*10-15=20 damage every round.
Missiles: Either concentrate on missiles or ignore them, don't mix missile armament with other armaments.
Missiles are the most damaging weapon, a single barbette launching nuclear missiles can do 5*(6D-15)=30 damage through armour 15 every round. Missiles can kill any opponent from fighters to battleships. Missiles can kill at any range.
Missiles basic weakness is PD. If the enemy launches a lot of missiles and you do not have PD you are dead in a round or two. You MUST have decent PD. Once you have decent PD you are immune to small amounts of missiles.
E.g. Take the Corsair SSB: It launches 17 missiles per round. If none of them are shot down they can do 17*(6D-15)=102 damage every round. The Hellcats Fusion Gun will do 1D*10-15=20 damage every round.