AnotherDilbert
Emperor Mongoose
Take a simple fighter:
TL 15, 6,4 dT, Hull 2, Armour 15, M-9, R-16, Single Pulse Laser (Accurate), MCr 5,3
Compare with a reasonable medium fighter:
TL 15, 35 dT, Hull 14, Armour 15, M-9, R-16, Single Fusion Barbette (Long range), MCr 28,3
We get ~11 simple fighters for two medium fighters.
Simple Sqn: Hull 2*11=22, ToHit +10, Dam 2D+20 [Average 27].
Medium Sqn: Hull 2*14=28, ToHit +1, Dam 5D+5 [Average 22,5].
The simple fighters easily win the dogfight roll, because of numbers. ToHit:
Pulse Laser +5[gunner] +10[Sqn] +1[aid] +2[laser] +2[dogf] -2[evade] -3[dodge] = +15, average effect 14 crit.
The simple fighters do an average damage of 2D+20 + 14[effect] - 15[arm] = 26 damage + crit, killing ~3 medium fighters, 150% overkill instantly.
Fusion barb +5[gunner] +1[Sqn] +1[aid] -2[dogf] -3[dodge] = +2, average effect 1.
The medium fighters do an average damage of 5D+5 + 1[effect] - 15[arm] ≈ 8, killing 4 simple fighters.
The simple fighters go from worthless (since they can't penetrate the armour) to overpowered instant masskillers when grouped into squadrons. I don't like it.
Fighter vs fighter combat went from quick and lethal to instant certain kill. I don't like it.
With Capital Ship Battles rules actual crew get no advantage over Virtual Crew, so fleet fighters will be drones. I don't like it (ok, that is personal prejudice).
TL 15, 6,4 dT, Hull 2, Armour 15, M-9, R-16, Single Pulse Laser (Accurate), MCr 5,3
Code:
TL 15 Hull 2 5,3
Military 1 Desired ∆TL Rat # dTon Cost Power
Hull 6,40 1,28
Config Streamlined 2 2 0,30
Hull strength Light 1 1
Armour Bonded Superdense 15 15 0,77 0,36
ManœuvreD Very Advanced 9 2 9 1 0,53 1,31 6,57
ReactionD High Technology 16 3 16 1 2,05 0,61
PowerP Standard 1 0,54 1,08 10,85
Drop Tank Collar 0,9 dT 1 1 1 0,00 0,00
Drop Tanks 0,9 dT 1 0,02
Fuel, Power 4 74 1 1,00
Cockpit 1 1 1,50 0,01
Holographic 1 1 0,00
Comp m/10 2 10 1 0,16
Backup Comp m/5 1 5 1 0,03
Sensors Basic 1
Fixed Mount
Pulse Laser Very Advanced 1 2 TL11 1 1,35 3,00
Compare with a reasonable medium fighter:
TL 15, 35 dT, Hull 14, Armour 15, M-9, R-16, Single Fusion Barbette (Long range), MCr 28,3
Code:
TL 15 Hull 14 28,3
Military 1 Desired ∆TL Rat # dTon Cost Power
Hull 35,00 7,00
Config Standard 1 1 1,75
Hull strength Standard 2 2
Armour Bonded Superdense 15 15 4,20 2,10
Rad Shielding 1 1 0,88
ManœuvreD Very Advanced 9 2 9 1 2,52 6,30 31,50
PowerP TL12,HiTech 3 1 2,50 3,75 53,50
Fuel, Power 4 16 1 1,00
ReactionD High Technology 16 3 16 1 11,20 3,36
Reaction Fuel 8 turns 1 1 7,58
Cockpit 1 1 1,50 0,01
Holographic 1 1 0,00
Comp m/15 3 15 1 2,00
Backup Comp m/10 2 10 1 0,16
Evade/2 2,00
Sensors Basic 1
Fusion Barbette
HiTech LongRange, Size 1 3 TL15 1 4,50 6,00 15,00
We get ~11 simple fighters for two medium fighters.
Simple Sqn: Hull 2*11=22, ToHit +10, Dam 2D+20 [Average 27].
Medium Sqn: Hull 2*14=28, ToHit +1, Dam 5D+5 [Average 22,5].
The simple fighters easily win the dogfight roll, because of numbers. ToHit:
Pulse Laser +5[gunner] +10[Sqn] +1[aid] +2[laser] +2[dogf] -2[evade] -3[dodge] = +15, average effect 14 crit.
The simple fighters do an average damage of 2D+20 + 14[effect] - 15[arm] = 26 damage + crit, killing ~3 medium fighters, 150% overkill instantly.
Fusion barb +5[gunner] +1[Sqn] +1[aid] -2[dogf] -3[dodge] = +2, average effect 1.
The medium fighters do an average damage of 5D+5 + 1[effect] - 15[arm] ≈ 8, killing 4 simple fighters.
The simple fighters go from worthless (since they can't penetrate the armour) to overpowered instant masskillers when grouped into squadrons. I don't like it.
Fighter vs fighter combat went from quick and lethal to instant certain kill. I don't like it.
With Capital Ship Battles rules actual crew get no advantage over Virtual Crew, so fleet fighters will be drones. I don't like it (ok, that is personal prejudice).