PsiTraveller
Cosmic Mongoose
I thought they were the best weapon in the game. They have a multiplication of damage for every missile in the salvo. Missiles pretty much require that ships get 15 armour to protect against the average damage of 14 on a 4D roll. Multi warhead missiles cause massive amounts of damage from any missile that gets through. Thrust 15 means the kiting strategy for smaller ships can get overwhelmed more easily with 2 round flight times.
The drawback to missiles is the cost, sending a large salvo costs millions. The payoff is that the return rate is likely to be huge. A ship may spend 35 million and send 1200 Advanced missiles at an enemy. The ship that is destroyed costs many times that.
The drawback to missiles is the cost, sending a large salvo costs millions. The payoff is that the return rate is likely to be huge. A ship may spend 35 million and send 1200 Advanced missiles at an enemy. The ship that is destroyed costs many times that.