Last week my long running traveller game came to an end, in a way the players describe as 'Brutal, traumatic, but a great ending to a campaign that they will talk about for many years'. The reason the players describe it that way was because that all the player characters died, yet they all thought it was the right way to go. The reason i am posting this is that i have run games for many years, including many traveller campaigns, and when these campaigns end, most of the player characters survive, and i was suprised that my players enjoyed this ending (it was very brutal!). So i am wondering how other GM feel about the end of their campaigns, and do they end in the way they expect or planned? ( and, yes, i do know that no scenario or campaign survivies contact with the players).