End of campaign

Old timer

Banded Mongoose
Last week my long running traveller game came to an end, in a way the players describe as 'Brutal, traumatic, but a great ending to a campaign that they will talk about for many years'. The reason the players describe it that way was because that all the player characters died, yet they all thought it was the right way to go. The reason i am posting this is that i have run games for many years, including many traveller campaigns, and when these campaigns end, most of the player characters survive, and i was suprised that my players enjoyed this ending (it was very brutal!). So i am wondering how other GM feel about the end of their campaigns, and do they end in the way they expect or planned? ( and, yes, i do know that no scenario or campaign survivies contact with the players).
 
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Congratulations! Sounds like it was good times!

Your ending reminds me of the Sienfield series finale. I loved it and got the point (some didn't) - sounds like your players felt the same about your campaign and the deaths. (Julia Louis-Dreyfus suggested that the party should die in a car accident - which would have been quite pointless and for that show quite poignant!)

My players never really minded their characters dying - in fact in adventures were they each specifically played multiple low rank characters - they enjoyed tempting death at every turn!
  • This is a good death. There's no shame in this, in a man's death. A man who has done fine works. ...
 
I don't know that I have ever really had a campaign that had a true ending... usually, they just faded out from changing interests.

I try to run my campaigns as a series of mini-campaigns that the we may or may not ever get back to another time: there are always unanswered questions and the next step is usually known, even if we don't go there.
 
I played in a GURPS Cyberpunk campaign that came to a brutal ending. As a group we had set off a biological toxin at Disneyworld, taken out a bunch of orphaned street kids with an air-fuel grenade, and flown a small plane into an apartment in order to assassinate a target. To be honest we had been pressured into two of those things, the third....well that orphanage attacked us first. In the end we were hunted down like the rabid dogs we were. I have to say that was the first time I had ever really played a character that dark. The crew definitely deserved that sort of an ending though.
 
My campaigns usually just ... end. In rare occasion I have managed to build a proper story arc and even then only once it ended more or less like I had planned. But then again even if you have a planned ending it should be considered more or less as a guideline rather than anything more strict.
 
Great ending! 8)

I've said it before and I'll say it again: BLAKES 7. There is no post-Gauda Prime!
 
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