Loz said:
Then its up to you as GM to exercise some strict control over what runes are available in your campaign and how characters gain access to them.
I see what you mean and I am thinking of restricting it a bit as follows:
non-directed effects will not be reflected, for example, a creature using a breath weapon in an area (as opposed to targeting the character) will not have the damage reflected.
If someone throws flame oil near the character and they happened to get caught in the splash, then also that won't get redirected.
Basically anything that isn't directly targeting the character for the purposes of injuring will not get reflected. Any area of effect things.
I'm THINKING of saying that another attack roll must be made back on the attacker using their own skill. so for example if warrior A (with 80% in warsword) hits defendant B (who has Reflection up), then Warrior A must roll an attack on himself at 80%.
I might even add an option to be able to evade this (but not parry).
But I will let the RAW stand for a while and see how it works out.
In the Elric novels - which is what this game models - sorcerers are far more than pretty rare: they're exceedingly rare, and what they know is a mere fragment of what they used to know.
Yes I agree, however in a gaming group, usually there's one player who wants to be a sorceror, so PCs tend to be the exception to the rule.
But in as far as NPCs out there in the YKs, I agree they're pretty rare.
Of course PCs tend to end up meeting exceedingly rare type beings anyway, being the nature of adventuring. Currently the PCs are trapped on a sort of Demi-plane being managed by Balo for entertainment for the Chaos lords.. heh.
If you feel a particular rune is unbalanced or unbalancing, restrict it and control it. Just because a rune is there in the rules does not mean it has to be used or made available to anyone who asks for it. The rune of reflection, in 'The Flamebringer' is one of Drinij Bara's more powerful magics and even Elric doesn't fully understand the magic of the Unknown East, where Bara comes from.
Yes that's true, it was a Mhyrryn character that is a Sorceror, so I let her choose her 3 runes as she wanted to use Rune magic.
She chose Reflection as one of them, which was when I had a closer look at Rune, it concerned me. but to be fair it hasn't actually been used in the game yet, so I will try it out for a bit.
Up to you. But unless a character has eyes in the back of his head, how on earth is he going to be aware of everything going on behind him, especially if he's in the thick of a melee and gloating over all the front-facing opponents who've just had attacks reflected? If you're not aware of something you're naturally going to be surprised when it happens to you.
Yes that's true, but is merely being aware of "Something" behind you enough to reflect the effect, or do you actually need Line of sight/ Directly looking at them to be able to reflect the attack?
Anyway, thanx for the feedback I really appreciate your input.
It's really nice to get comments from the person who actually created the game.
