OK, so one more thing I'm thinking about adding to the EDG worldgen is a "Random Events" table. The idea is that at the end of "official" Worldgen, you roll 2D for each world - on a result of 12, some event affects it that changes the UWPs to non-standard values. This way, you can still get some "anomalous" UWPs that shake things up a bit for about 3% of the worlds. The reasons behind these changes can be up to the GM to explain (for "Major social collapse" I'm thinking of the post-apocalyptic aftermath of a massive war, or total collapse of society. for "Major environmental disaster" I'm thinking of asteroid strikes, massive solar flares, etc)
So far I'm trying to figure out what such a table could look like. This is what I've come up with so far, does anyone have any suggestions for tweaks or new entries, or see any glaring problems? The "Major Social Collapse" is likely to kill the low pop hostile environment worlds if it affects those (much like TNE's Collapse, really), but it will let us have very low-tech garden worlds if the population survives.
So far I'm trying to figure out what such a table could look like. This is what I've come up with so far, does anyone have any suggestions for tweaks or new entries, or see any glaring problems? The "Major Social Collapse" is likely to kill the low pop hostile environment worlds if it affects those (much like TNE's Collapse, really), but it will let us have very low-tech garden worlds if the population survives.
Code:
2: Isolated (starport X, Red zone, remove +DMs to TL from A/B/C starports (do NOT -4 for X).
Min TL is environmental TL minimum, TL can be > 8, society not interested in space travel or contact)
3: Major social collapse (pop decrease by 1d6, roll starport as if pop 0, roll unmodified 1d6-1
for new TL. If TL is below environmental minimum, pop=0 and world is Barren)
4: Major environmental disaster (pop decrease by 1d3, if atm is 3/5/6/8 then atm is tainted to 2/4/7/9)
5: Ongoing Plague/War (pop decrease by 1d3, travel zone increase)
6: Recent starport downgrade (decrease starport by one step. minimum E)
7: Recent revolution (re-roll gov (on appropriate pop table) and law)
8: Recent starport upgrade (increase starport by one step. maximum A)
9: State of Emergency (increase law by 1d6)
10: Population increase (Pop+1, max A)
11: Recent Balkanization (gov 7, keep law, TL+1)
12: Technologically advanced (increase TL by 1d3)
Changes in Starport alter the TL (remove or add the difference in TL that is appropriate to the new starport), but have not had a chance to affect the population yet (so you can have a type A with pop 5, or a B with pop 3). Minimum TL is the environmental minimum unless otherwise stated.
Note that trade codes will be affected by these changes.