Natxomann said:
Sorry Roman , but I much prefer the good old Arctic.
Well, I have my own thoughts about that one - mainly that it's illogical that they managed to put something good enough to do the job into a hull 3/4 the size of an hyperion. So when I made B5W SCS for both (as a submission to the fan-made "BabCom" webzine); I thought very hard about how to best implement the CGI designers ideas while staying within game-established possibilities, without throwing stuff our of the window. It wasn't easy, but the end result is pretty nice if I may say so - the Tempest really became a "pocket warlock", while the Triton/Arctic I made an unsuccessful attmepts to pack too much stuff (what the CGI guy thought up) into too little a hull; resulting in an insufficient weapons suite and highly overstressed engines, making the design unsuitable as mainline cruiser, but adequate as light system monitor...
LoneStranger said:
my statement was based more off of Babylon 5 Wars and the fact I play EA and have the worst friggin time winning. Of course my tatics leave a lot to be desired as well.
That's probably it - EA are one of the nasty races to play against,a nd one of the easier to play. Of course, you have to play them to their strengths - take lots of fighters and only big ships, forget maneuvering at high speed, stay slow and hammer away at the enemy with all guns blazing. I have yet to loose a game with EA (though I haven't played too many of them - I usually play Shadows, Dilgar or Centauri when my narn-player friend wants to bash some fanheads... and everything else in between from time to time... but I can telly ou that for the 2230 time period the Humies are the Worst enemy one can fight as Dilgar - their fighters match, the humies have the structure to weather Dilgar long-range firepower, and their plasma guns can really hurt the somewhat fragile Dilgar ships once they get into range...)
At any rate this thread is still on topic since we're talking about what equates to space going tanks aren't we?
In any case, we refuse to stay blindly on topic like the Vorlons would have us, but follow the discussion wherever the chaotic thoughts may take it!
I did notice in B5W my biggest problems with the EA are lower sensor values as well as thrust ratings.
So play around that - though I have to write their sensors are low only in comparison to races that have either been in space quite a while longer or stolen the tech from someone who has. But remember, whiole the big EA ships have low sensors, their fighters have great OB's, and their ship-launched missiles don't need sensors in any case. Need I say more to send you on the way to create a slightly cheesy fleet to kick some alien butt? :wink: (standard fleet - one Omega with full fighter bays and two Olympii - sure they're all slow as lead-filled tubs, but if you stay slow you cna do some nice turning -good for bringing All the Omega's guns to bear, one laser per turn- and the Olympus can do some nice missile launches to annoy your opponent - all while your fighters do the Real work. And if you get more points to play with, call an Saggie and more carriers!)