EA early years v ISA

Fenrisnorth

Mongoose
So last night I played dear old Hindsight in my firstest ever game of ACTA. Needless to say, I didn't win, but I sure gave him a tough time of it for the first few turns.

Scenario, 5pt raid

my list:
1 Nova Dreadnought
1 Hyperion Heavy Cruiser
2 Sagittarius Cruisers
1 Oracle Scout Cruiser
1 Artemis Heavy Frigate
2 Tethys Cutters
3 Wings of Aurora Starfuries

Hindsight's list:
1 White Star
2 White Star IIs
3 Blue Stars
1 Dag'kar Missile Frigate

First turn, a little jockeying for position, then opening shots, a pleasant surprise for me, My Hyperion's boresight Heavy Laser Cannon manages to rip his White Star 1 in half! I was pretty excited needless to say (it was a lotta 4+s). Unfortunately his Dag'kar stayed in back with it's blast doors down the entire game popping off that dastardly Energy Mine! Well, long story short, White Stars don't take much damage at all (rounding down fractions sucks, having 3 damage turn into ONE is a punch in the crotch) and Hindsight has the uncanny ability to roll EVERY SINGLE BLUE STAR DODGE ROLL! at least enough to make sure he only takes 1-2 damage a turn. I was hoping my interceptors would help defend me, but is was the E-Mine and his beams that did all the damage.

I know I didn't do as well as I could have, especially once the chips started getting down and I started getting reckless, but I haven't got the foggiest idea how to deal with those Stars, of both the White and Blue variety. he's so fast, they take half damage, and my range is so short (generally speaking) that I can't bring my fleet to bear without making them E-Mine bait.

My first instinct is to take as many boresights and beams as I can get my little hands on, because they seem to do a crap ton of damage, AND they have decent range, but Hindsight tells me they are really difficult to set up shots with properly.

I needs help, my new brothers. Can you guys tell me what I did wrong/what I could do better/how people tend to use Earth Alliance successfully?

I'd like to know what to look for in a ship before I throw down my cash. Luckily I haven't actually dropped money on any ships yet, as they are a tad hard to come by these days, but Hindsight is going down to Game Kastle for me on Wednesday.

Thanks in Advance!
 
Against ISA 5pt raid I'd prob go:

1pt - Avenger carrier -fighters (with FC) plus command
2pt 2 Railgun Hyperions - nasty little ships
3pt 2 Olympus Gunships - if you like your beams:)
4pt Olympus Corvette, Hermes, 2 Tethys (on CBD all the time)
5pt - Sagatarius and another Hyperion Rail cruiser :wink:

11 ships, 12 fighters All Aurora's - cos why not............

if he has only few ships then you prob worth squadroning the Olympus and maybe a couple of the Hyperions.............
 
When fighting Whitestars, the trick is to keep blasting away at the same one. Try not to let up, so it doesn't get a chance to repair its crits or get a lot of self-reapir.

An avenger and fighters is always good against White Stars.
Flash missiles are useful too.
The Olympus is also a good ship, because it has both turreted railguns and missiles, so no matter where the target moves to, you can hit him.
 
no the nova didn't do much, I was trying to play with the contents of the fleet box as much as I could. mostly the poor thing just got shot, it's range was so short, it only got one broadside, which was dodged, then adaptive armored:(

also a lot of the issue was the narn ship jerking off in the background and sending fricking nukes into the fight, is there anything but the Sagittarius and the Omega that have range 30?
 
Fenrisnorth said:
no the nova didn't do much, I was trying to play with the contents of the fleet box as much as I could. mostly the poor thing just got shot, it's range was so short, it only got one broadside, which was dodged, then adaptive armored:(

also a lot of the issue was the narn ship jerking off in the background and sending fricking nukes into the fight, is there anything but the Sagittarius and the Omega that have range 30?

Do the missiles on the Olympus have 30" range? Plus you can always go 40" on your missiles.
 
Early EA as stated can get 40" missiles

30" Missiles racks can be found on Saggi, Hyperion Missile, Olympus Corvette, Oracle,

Could always ask if your opponent would play an all ISA fleet.............. :wink:

still I think the fleet I mentioned should work ok!?
 
The Dag'Kar is a dirty little trick for the ISA to use. White Stars are vulnerable to fighter attack, but the Dag'Kar's e-mines just wipe them out of existence, negating that advantage. You could consider spreading fighters out, advancing across the board and hitting the Dag'Kar itself, or using long range missiles from your Saggitarius cruiser to smack it about.

Best help I can offer with an Early EA fleet vs ISA that isn't afraid to fight dirty.
 
It didn't help that we were using out dated cards for his EA.

SAP Beams... I was like... WHAT?!

One Boresight shot ate a white star in a single hit... SAP Beams... he rolled until it was a 1...

He did well for his first game, but I'm still pretty new, and probably not the best person to be teaching someone else just yet.
 
fighting whitestar fleet i would take

Avenger 1pt
Avenger 1pt
Olympus corvette*2 1pt
Oracle, Olympus corvette 1pt
Saggi*2 1pt

I know its beardy and cheesy but who cares.
Take standard missiles on the saggis and sit back with the oracles crit fishing.
Load the olympus corvettes with heavy missiles as you need to get as much damage as possible.
Load the avengers with auroras.

Swarm the whitestars and bluestars with fighters. As each attack will cause a minimum of one damage if you hit and dont bulk head. Plus its funny when you put down 16 auroras.
 
No. 1 Bear said:
Swarm the whitestars and bluestars with fighters. As each attack will cause a minimum of one damage if you hit and dont bulk head. Plus its funny when you put down 16 auroras.
I thought you couldn't stack fighters, they had to actually fit on the stem?
 
Sit them in the back arc?

I guess I don't understand fighters that well...

So... you put as many fighter bases as you can on the stem... so like... three or four...?

Then the ones that can't fit, sit behind or to the side so they can still shoot (inside of 2"). Can you shoot a fighter that is on someones stem?

We had the situation where it may have been all fighters left... I thought I was going to have to E Mine my own ships to kill them.
 
Hindsight said:
Sit them in the back arc?

I guess I don't understand fighters that well...

So... you put as many fighter bases as you can on the stem... so like... three or four...?

Then the ones that can't fit, sit behind or to the side so they can still shoot (inside of 2"). Can you shoot a fighter that is on someones stem?

We had the situation where it may have been all fighters left... I thought I was going to have to E Mine my own ships to kill them.

Getting a player to e-mine himself to kill my fighters = fun :)

The first order of buisness would have been to missile the Dag'kar into non-existance. 4 Saggies sould be enough for this I think :D Once thats taken care of the Starfuries will be free to hound White Stars to death.
 
Some good suggestions...

Nova - for an iconic ship this thing is a dog, and will rarely if ever pay for itself. It's not the range, but the speed which really kills it.

Fighting that stack, frankly ignore the blue stars as they are too hard to kill... pick a whitestar and murder it with all medium range guns... all long range ones on the Dag.

Can't go fighter heavy against the ISA (or many races) as the mines will finish you too fast.

Haven't played enough early EA to know the right mix right now...

Ripple
 
You Took:

1 Nova Dreadnought - range is too low for ISA and too slow. Nice looking model though.

1 Hyperion Heavy Cruiser - hyperions always a good choice. Missile version would have probably annoyed the ISA more though.

2 Sagittarius Cruisers - Good ship

1 Oracle Scout Cruiser - It's ok nice weapons and abit of stealth. It will probably get emined though.

1 Artemis Heavy Frigate - it's ok as skirmish level ships go but against the isa I wouldnt field this.

2 Tethys Cutters - Given that you have to squadron 2for1s in the new rules these will be emined and destroyed so I am not sure there worth right now.

3 Wings of Aurora Starfuries - fighters are ok but if your to go buy something like this breaching pods would scare the ISA alot more.
-------------
What I would have taken:

Avenger-class Heavy Carrier with 4 pods 4 fighters

Hyperion-class Command Cruiser (Variant) Command is important and a free fighter always useful against the ISA

Sagittarius-class Cruiser x 2 change missiles acording to player.

Oracle-class Scout Cruiser You should always have at least 1 scout. + Hermes-class Transport x 2 nice little ship you don't have to squadron them and a free fighter to annoy the ISA with excellent choice.

For the remainning point I would be torn so I will list everything and why;

Exploring lots of fighters scout and command good ship hard to take down wont do much in the fireing so move her first as point sink.
Or
An Hyperion A missile Hyperion would go well wht the Sagies don't forget to scout a target and give it hell.
Or
Olympus-class Corvette x 2 Good tactical ship can fire all round and provide cover ensuring the slippy WS dont evade being hit.
Or
Oracle-class Scout Cruiser + Olympus-class Corvette, Scouting is good and the Oracle has reasonable fire power if you feel it needs to come into the fight.

Use ships to cover each other think of it like chess if you play chess that is use another ship to cover each ship.

Form your fighters up and hit a target on mass with that the fleet will be.

I hope this is helpful and good luck.
 
And now the big question, since the omega and the excalibur are my favorite looking ships, how would your advice change if I were to switch this fleet over to third age or crusade, and which should I go for (OMEGAS ARE AWESOME) I know that big ships are weaker, but I just love em too much not to at least take one omega at a battle level game

Do I still have 30+ inch range options without the sagittarius?
 
To beat White Stars, use LOTS of low damage, low AD weapons. Single damage and only a couple AD a piece work best. But bring LOTS of them.

I would trade the Skirmish Scout and the Avenger for an Explorer and 2 Hermes. And use that Scout ability on Twin-Linking your guns. Lots of fighters twin-linked take down White Stars fast.

Other than that, the Dag'kar should have been your primary target. Your best weapon against ISA is your fighters and e-mines are the best weapon against fighters.
 
Third age you can do a lot of good things with...

Given you love the model of the Omega, we'll try to squeeze one in, but it's not the best idea at 5 Raid. I recommend to most folks that they never buy up if they can avoid it.

Omega
Oracle
Olympus x2
Hermes x6
(available flights is 10, go all T-bolts as virtually every weapon he will shoot at you will ignore your dodge anyway)

upside is a good beam and you'll out sink him the first turn, bad news is most of these won't last long.

You have to get through him sinking with the 'stars to get to the Dag, but at least consider doing a set of three squadrons for the first turn. Three Hermes in two and the two Olympus. This will hopefully mean you get to shoot them all before he starts pounding. You will get hit with an E-mine hammer... but at least your fighters should be clear then.

Beam down whatever he gives you and get the missiles on the Dag. With a full power run forward you should be able to force range by at latest the second turn. (if you can't make it the first turn, go CBD and get it the second) Don't lump up the fighters until the Dag is dead.

Just an idea... if your willing to drop the Omega...

Explorer
Hyperion
Olympus x4
Hermes x 4
-11 flights-

don't squadron here, as you can win the sink game and have more all around fire. You scout is tougher to kill, but your more dependent on getting a good missile strike in. Up side is the hyperion will draw fire quickly, letting your meaty little ships get a shot in.

Ripple
 
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