Dreadnought and Pre-dreadnought era

Ben2

Mongoose
I'm wondering what level of insterest there is in this and particularly on answers to several questions:

Would you want it to be playable with Victory at Sea, ie balanced in PL terms (ie New York stays at battle level, and battle level is essentially the top end of the dreadnought era scale).
This will lead to some Raid level ships with 10 or 12 inch guns however, giving the same problems caused by the gangut.

Would you want it to cover the end of the pre-dreadnought era (Spanish American adn Russo-Japanese wars)?

Do people feel it is interesting enough to devote time to? And a query as to whether itis already being worked on?
 
Pre-dreads would have to be judged on a seperate set of PLs or else all of them will be Skirmish and Patrol level. Too much detail would have to be ignored on the pre-dreads to have them fit into the VaS Priority Levels. Some core rules for movement could be kept but otherwise the scale and some of the other rules would have to be different.

Yes there is some interest and I can't say much more than that about any official project. People on the boards have shown interest. The pre-dread era is really interesting IMO.
 
DM said:
I can neither confirm nor deny that effort is being expended in this direction :)

Can you also neither confirm or deny that there is any work going on for an Age of Sail version ?? :)

That would be in Pre Pre dreadnaught era

I really need something to use all my Wizkids pirate ships on :D
 
Yes and no, but Avon is a good song from a band I really like.

(attention: this thread has officially jumped the shark) :lol:
 
As Much as I would like to see an Age of sail variant.

I have to say I would rather see a finished (updated and all ships) copy of the supplement to standard WW2 VaS first
 
Lowly Uhlan wrote:
(attention: this thread has officially jumped the shark)

Damn the Torpedoes Fonzie! Full Speed Ahead!! :)

On topic, I would like to see a PreDreadnought game, a WW1 game and the others that have been mentioned also.
 
I've been reviewing the info I can find (will get Conways in a week or so) and it looks practical to do it and integrate it directly into standard VaS. There is some overlap in the ships, but I think it is entirely possible to fit some of the smaller ships in (for instance a couple of torpedo boats for a patrol point).
Looking at the ships torpedoes would play a much smaller role in the game, unless you could sneak some torpedo boats pretty close, however a lot of the armoured cruisers mout 7.5 or 8" guns in single barbettes, which could be interesting. I'm already thinking that adding a new category, super weak to represent 4.1 inch guns on cruisers mountd singly might be a good notion.
However I can see new arcs being required for wing guns (arcs of about 120 degrees from centreline to cover broadside arc).
The problem is fitting the pre-dreadnought battleships and early dreadnoughts into the PL as it stands. Not as good as battle but too good for Raid. I think saying they cost a raid and a skirmish point may be the only way to solve that unless you abandon the existing ships as benchmarks. That would mean the QE and the New York move to war, the Gangut becomes battle and various dreadnoughts occupt either battle or the lower reaches of war. However the viewing public may well think "why don't they just combine the two). From a playtesting point of view that would be fine however all that is a happening is a batte in VaS becomes war and everyoe with a War level ship is trying to hide it.

I'm also dying for an excuse to get some sopwith camels from tumbling dice.
 
The WW1 version is likely to use a different scaling system to describe guns, armour, speeds, etc. and hence PLs. To do otherwise pushes almost everything towards the low end.
 
Dreadnought/Pre-Dreadnought era ships are interesting, much more interesting than WW2 era vessels('cept the Surcouf), once you've seen one you've seen them all.

But with Dread/Pre-Dread its different. Tumblehome hulls, guns offset to port/starboard (thus making the vessel very unstable when it shoots....) as opposed to being placed straight down the center(look at the Maine, the forward gun was offset to the portside, rear to starboard).

Edit: sorry, that was the gun offsetting on the Texas. The Maine was Forward Starboard, Rear Port
 
I was looking through the 3D views of some German dreadnoughts last night, and the hex layout of the turrets is interesting, as are all the ships with wing turrets and those with wing turrets that can swing through holes in the super structure.
Has anyone statted any of this up?
 
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