Dilgar Variants

TenaciousB

Mongoose
Ok, I've decided to pull my finger out and think of some Dilgar variants, and I'm sure at least one of em will meet with criticism and controversy - that's fine, but at least I'm being constructive and not shouting about Mongoose's lack of support. :wink:

First, some fluff:

During the last year of the Dilgar war, some of the more outspoken Warmasters couldn’t understand why their forces were constantly being defeated and forced back towards their dying system. It was heated debates between several of the experienced generals that split the remaining navy into two camps – those who believed that victory could be obtained through better ship-to-ship support, and those who believed that victory could be achieved through greater firepower and self-sacrifice for the greater good.

Even though both factions rushed to build ships to fulfil their blinkered visions, there was still an air of contempt, greed and jealousy between them. Both camps were so sure of their beliefs in their philosophies, that it was no surprise that each faction turned to sabotage the other. Eventually, though to greater numbers of believers, the philosophy of firepower and self-sacrifice won out.

Even though the Dilgar were exterminated, there were always rumours that a super-dreadnought had been designed and built at a hidden base……

And the ships......

Roharic-class Carrier (Rohric Variant)

Priority-Raid
Hull:6
Damage:28/5
Crew:28/4
Troops:4
Speed:8
Turns:2/45
Craft: 6 Thorun Flight
Traits: Carrier 2

Weapons

Bolters: Range 10, Arc F, AD 8, Special: AP Double Damage
Light Pulsars: Range 8, Arc F, AD 5, Special: None
Light Pulsars: Range 8, Arc A, AD 5, Special: None
Light Pulsars: Range 8, Arc P, AD 5, Special: None
Light Pulsars: Range 8, Arc S, AD 5, Special: None

Built to provide quick fighter support for some of the smaller ships, it fulfills the philosophy of some of the more tactical warmasters. It can get into the battle quicker than a Garasoch, and deploy its complement of fighters to help support some of the quicker ships who are engaging the enemies of the Dilgar.

Trakrath-class Suicide Dreadnought (Tikrit Variant)

Priority-War
Hull:6
Damage:47/5
Crew:44/4
Troops:0
Speed:12
Turns:1/45
Craft:0

Weapons

Heavy Bolters: Range 15, Arc F, AD 12, Special: AP Double Damage
Heavy Bolters: Range 15, Arc F, AD 12, Special: AP Double Damage
Heavy Bolters: Range 15, Arc A, AD 4, Special: AP Double Damage
Light Pulsars: Range 8, Arc T, AD 4, Special: None

Designed to be a pure offensive vessel, this ship has doubled up its banks of heavy bolters to provide a large amount of forward firepower, whilst leaving its other arcs quite weak and vulnerable. Its main purpose was to get into the thick of battle, providing a distraction for rest of the fleet to mobilise and gain ground on their enemies. The ship had been seen as a huge gamble, and unfortunately, history has shown that it did not indeed turn the tide of battle in favour of the Dilgar.

So, there you have it, folks. Some variant Dilgar ships as promised. They haven't been tested as yet, since there is probably room for improvement, and I didn't really want to design new weapon systems for the Dilgar as I feel they are quite nasty enough. :wink: I like to think that I thought outside the box and gave the Dilgar some ships to plug holes in their fleet selection.

As always, feedback and constructive criticism welcome - I'm here for the week!
 
Hi TB,

I would also include some interceptors on the Dilgar variants, as what is to say that they did not pick up this technology when they captured some EA ships?

Regards

Digger.

P.S. You owe me a rematch at some stage, and yes I am still bitter! :D
 
Digger said:
Hi TB,

I would also include some interceptors on the Dilgar variants, as what is to say that they did not pick up this technology when they captured some EA ships?

Regards

Digger.

P.S. You owe me a rematch at some stage, and yes I am still bitter! :D

I deliberately didn't give the ships technology that they didn't already have - I thought about captured EA interceptors, Brakiri slow-loading beams etc, but tried to avoid them from a purely fluff point of view.

BTW, you'll get your rematch! :twisted:
 
I like the Roharic carrier, half decent ship :) and the Trakrath has some good ideas - i wouldn't want to be in the front of it!! eek!!! :)
 
Morgoth said:
I like the Roharic carrier, half decent ship :) and the Trakrath has some good ideas - i wouldn't want to be in the front of it!! eek!!! :)
I kind of liken the Trakrath to being the exact opposite of the Battle of the Line - instead of a bunch of fighters delaying a huge fleet so that civilians can escape, it's a huge ship that's whole purpose is to bulldoze ahead of the fleet, being a huge target, so that the rest of the fleet can mobilise and take out what's left. It's not too strong a ship, and would probably have a huge bullseye painted on the front as it wouldn't last too long at all.

And the Roharic - I like it as well - a direct response to the Dilgar's lack of Anti-fighter weaponry - the ability to fight fire with fire! :twisted:
 
Looks like an interesting pair of ideas. No doubt SNJ will be overjoyed.

Some fluff-wise suggestions to the Trakrath-class Suicide Dreadnought (Tikrit Variant)

Heavy Bolters: F Perhaps a single bank Twin-Linked at 18 AD?
Heavy Bolters: A - I'd switch these to P/S Arcs, as that would fit more into the bulldozer role, and leave it most vulnrable to being attacked from behind.
 
Silvereye said:
Looks like an interesting pair of ideas. No doubt SNJ will be overjoyed.

Some fluff-wise suggestions to the Trakrath-class Suicide Dreadnought (Tikrit Variant)

Heavy Bolters: F Perhaps a single bank Twin-Linked at 18 AD?
Heavy Bolters: A - I'd switch these to P/S Arcs, as that would fit more into the bulldozer role, and leave it most vulnrable to being attacked from behind.

Y'know, you're not the first one to say to me about twin-linking the heavies. I did think about it, but again I didn't want to invent a new weapon system just for the sake of it - the cries of "broken" would be deafening!!!

I definitely like the idea of the P & S heavy bolters - its something I may consider.
 
I'm being constructive and not shouting about Mongoose's lack of support.

Who are you and where's the real TenaciousB?

The Takrath does look appropriately suicidal....with a hull not to disimilar to a Primus on a war priority hull not many of them will be coming back.

On the other hand, speed 12....on the other hand, 1/45.

Definitely riks getting out-turned....I suppose you have to throw it down the throat of the biggest knot of enemy ships you can find then hop you can manage to turn properly.

I'd agree on making one of the fore batteries different - otherwise you've got two identical weapons in identical arcs....which just seems a bit pointless. Either distinguish them some way, or make it one 24-AD bolter battery.

24 dice. ouch.....that'll get people's attention.
 
locarno24 said:
I'm being constructive and not shouting about Mongoose's lack of support.

Who are you and where's the real TenaciousB?

The Takrath does look appropriately suicidal....with a hull not to disimilar to a Primus on a war priority hull not many of them will be coming back.

On the other hand, speed 12....on the other hand, 1/45.

Definitely riks getting out-turned....I suppose you have to throw it down the throat of the biggest knot of enemy ships you can find then hop you can manage to turn properly.

I'd agree on making one of the fore batteries different - otherwise you've got two identical weapons in identical arcs....which just seems a bit pointless. Either distinguish them some way, or make it one 24-AD bolter battery.

24 dice. ouch.....that'll get people's attention.

lol - it really IS me!!!! :lol:

I thought about making the bolters more AD, but I was sorta thinking from a fluff-point of view - what would a suicidal Dilgar use to fight the enemy? ANOTHER set of bolters!!!! :twisted: I pictured the madman getting his crew to bolt on another heavy bolter :lol:

well, there is always room for improvement, and I may have some more ships coming soon....
 
I like them both especially the Rohric carrier variant - there aren't many Dilgar ships that carry the Dartfighter...have you managed to persuade your local gaming group to let you try them out?
 
Hash said:
I like them both especially the Rohric carrier variant - there aren't many Dilgar ships that carry the Dartfighter...have you managed to persuade your local gaming group to let you try them out?
My local gaming group consists of me, pete and simon, and I'm hoping we could try em out next week, for a laugh.
 
Of course that means i'll have to come up with a Drakh Armageddon level ship to test out against you at a later date. I can' beat your Dilgar at the minute ffs, so i'll need something to help me out lol
 
Yet another ship for the Dilgar - may I present:

Jashrekur-class Missile Cruiser (Jashakar Variant)

Priority-Skirmish
Hull:4
Damage:17/3
Crew:17/3
Troops:0
Speed:12
Turns:2/45
Craft: none

Weapons

Disruptor Torpedoes: Range 20, Arc F, AD 3, Special: AP, Double Damage, Slow-Loading
Disruptor Torpedoes: Range 20, Arc F, AD 3, Special: AP, Double Damage, Slow-Loading
Disruptor Torpedoes: Range 20, Arc F, AD 3, Special: AP, Double Damage, Slow-Loading
Scatter Pulsars: Range 2, Arc T, AD 4, Special: Anti-Fighter

Designed to remain at the back of the fleet and to provide important intelligence and support fire, The Jashrekur project was deemed a failure. When it was put forward for production, its designers were executed for displaying blatant signs of weakness, and the mere thought of designing a ship to rearguard the fleet was disastrous at best, traitorous at worst. However, after rushed tests, it was found to be rather elegant in its design, and a ship that was as fast as the rest of the fleet, yet able to deliver a massive explosive payload, turned out to be a very good tactical idea indeed.
 
Seeing as the other ones were so popular, I've come up with another ship:

Ochlamara-class Cutter Cruiser (Ochlavita Variant)

Priority-Skirmish
Hull:5
Damage:22/4
Crew:18/4
Troops:0
Speed:5
Turns:1/45
Craft: none

Weapons

Laser Cannon: Range 20, Arc B, AD 3, Special: Beam, Double Damage, Super AP

It was intended to be the most powerful ship of its size for the Imperium; a fast solid ship, based around the original Ochlavita, with an almighty weapons payload, able to support the fleet from within. Unfortunately, it did not live up to design expectations. Calculations were drastically rushed and unforgivably wrong – all of the supporting systems of the ship had to be stripped out due to the intensity of the laser, and the drain on the engines was the final nail in the coffin. Tests showed that the ship was indeed very powerful for its size, but it was incredibly slow and had no defensive capabilities whatsoever. Yet another Dilgar failure that helped ensure the Imperium’s demise.
 
Any chance of doing an all bolter ochlavita tenacious? A kind of early version of the ship before they put the laser tec in ,or a end of war ship where they didnt have the time to fit the laser cannons ,so they just fitted more bolters :twisted:
 
Meglos, your wish is my command!!! :lol:

Omelotta-class Destroyer (Omelos Variant)

Priority-Skirmish
Hull:5
Damage:20/4
Crew:21/4
Troops:2
Speed:10
Turns:2/45
Craft: none

Weapons

Bolter: Range 10, Arc F, AD 3, Special: AP, Double Damage
Light Bolter: Range 5, Arc F, AD 4, Special: Double Damage
Light Bolter: Range 5, Arc A, AD 2, Special: Double Damage
Light Bolter: Range 5, Arc P, AD 2, Special: Double Damage
Light Bolter: Range 5, Arc S, AD 2, Special: Double Damage

During the start of the war, before the Earth Alliance stepped in, the Dilgar had it good. So good, in fact, that they were getting cocky and presumptuous, and victory was all but at hand. It was decided that an alternative way to test new ships was to push them out into service immediately – the ships that survived would be deemed as working prototypes, and those that were destroyed would be deemed as failures. The Omelotta was one of the success stories – a ship able to directly engage the enemy and use its bolters to either weaken ships twice its size, or to simply blow them out of the blackness of space altogether.
 
I know its short ranged and all but I think that varient is potentially rather overpowered for a skirmish ship TD. It basically has 12 AD of bolters once it gets in close and its tough enough and fast enough to do so fairly easily.... And remember that all that double damage is nasty as is but with masters of destruction its verging on horribly broken. This is a skirmish ship thats almost as tough as the armageddon Sag and has realistically got MORE firepower than said ship.... Locutus no like... BAD medecine (which is not to say I dont like any of the other varients) ;)

Drop the forward light bolters and it might be a bit fairer though 6AD of bolters on a skirmish ship is still potentially quite horrific....
 
yeah, I was thinking that maybe the forward bolters had too much AD - maybe 3 instead out the front?

As for the light bolters - the Jashakar patrol ship had 6 AD out the front and 2 AD out the back - I just added 4 AD to the P&S for defensive purposes. I didn't really see them being that over-powered seeing as they don't have AP.
 
yes but the Jashakar does not also have OTHER forward AD The porblem I see is that as it stands, who in their right mind would take a Tagrath when you could take 2 of those instead ;) Any time you start getting into a situation where the ship (or miltiples thereof) is a clear cut choice over prettty much anything else in the list its going to be problematic. And if I'd take this over things like Tagraths (already one of the best ships in the entire game imho) then eybrows tend to raise....

Also worth noting: The Jashakar (althought its only a patrol choice) is only hull 4 with 14 hits the thing turns to dust if anyone shoots at it properly (and as noted has big blind spots in the side arcs). If you look at pretty much EVERY ship in ACTA, even the really nasty powerful ones they nonetheless have a clear weakness that can be exploited if your opponent plays well. These things are well armed (for their PL) in all arcs. Pretty touhg (again for a skirmish ship) and have phenomenal forward firepower in their forward arc (AP or not thats still 12 AD DD that goes to TD on crits!). The short range is pretty well offset by the fact that at speed 10 with 2/45 turns it can bring said short ranged guns to bear easily.

Drop the side arcs, and drop the main bolters to 2 or 3 AD and leave the light bolters if you really want them then its not TOO bad (still nasty but not sick ;))
 
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