Dilgar and Cantauri in 2e

Something I really miss with Dilgar is a dedicated missilecruiser at raid priority. Something like a Targrath variant with less or no bolters and more antiship missiles or a change to advanced antiship missiles...

But then again Dilgar received the most new goodies this edition so who am I to complain ^^
 
Well actually the real Dilgar goodies are massed boolter fire, so i dont really miss a missile carrier. Both have AP and DD, yet the Missiles are further ranged and SL.

Fast ships like the Tikrit can get those huge bolter batteries working really fast. I think its part of the Dilgar mindset, they just like to carve up their enemy with direct shot weaponry (masters of destruction) so why build a pure missile ship, when a standard Targrath can handle the same job just as well without sacrificing all that the DIlgar build their ships around.

And Dilgar do have a missile carrier, its just at war lvl.


And about the Vree, they are like Muhammad Ali in space :D.
 
Fascinating as this all is, it doesn't help me choose! :p

Both are viable fleets with plenty of units to go around. Dilgar have more choice with some really nice patrol units. Skirmish is a bit thin on the ground, I ain't impressed with the Ochlavita. Raid has some nice units, same for battle, and the war level dreadnoughts are real beasts.

For the Vree, it's one or two units at each level, but they're good units, and their fighters are better than the Dilgar's. I love the new Xonn Dreadnought model, the Xill is cool, the Z'Takk/Basestar is great. Don't care for the Xorr so much but it's canon so can't complain, and the new bombardment version packs a nasty wallop for a skirmish ship. Xeel carrier is kind of ugly but it does the job and only weighs in at skirmish level, so you can get plenty of fighters if you want them.

Tough choices... :?
 
Well that's why I stated a RAID missilecruiser ;) I know about the Mankhat...

As the reason behind it... just to give more options to a fleet which generally lacks options. I know there has been a huge improvement coming from Armagedon but in this case more is better.

In Armageddon, you practically only had ships that closed range and peppered you with bolterfire ('peppered' might be an understatement here ;) ).

Now nothing has changed except you can have some decent fighter and/or missile support along the way, but basically, the main strategy of closing range to that 15/10" magical number hasn't changed one bit.

I would have liked a second (or perhaps third) main focus for the fleet, allowing you too chose which focus you specialise in.

Don't get me wrong ;) I love my dilgar and I'm eager to show to anyone on the tabletop to show just how 'extinct ' my fleet is ;) They're heaps of fun to play: their strategy is simple yet you have to be clever to come on top of the enemy :)
 
Dilgar are going to be savage in any planetary assault scenario. One of the two fleets with mass drivers, and the Dilgar get them free; they also get dedicated orbital weapons and assault ships with plenty of troops, even one that's atmospheric at skirmish level. You'll have to work hard to stop a Dilgar attack...
 
Lord David the Denied said:
Dilgar are going to be savage in any planetary assault scenario. One of the two fleets with mass drivers, and the Dilgar get them free; they also get dedicated orbital weapons and assault ships with plenty of troops, even one that's atmospheric at skirmish level. You'll have to work hard to stop a Dilgar attack...
Have you noticed the Drazi fleet? Practically every ship is Atmospheric now... Who needs Mass Drivers when you can have a dozen Warbirds...

Wulf
 
Well i know that the Mankhat is hard to get in a 5 point raid game. Was more talking from a fluff view than an actual crunch view.

Well 2nd option is to load up with a few Garasochs, and try to play the EA game. You get 2 flights more per raid lvl carrier than them.

Well and then ive always looked at a Dilgar fleet as having to big options. go slow with lots of Wahants, Kathriks and Rohrics or use those nasty fast buggers.
 
Thing with Drazi is, I hate their play style, and I hate the way they look. As far as I'm concerned they have no redeeming virtues at all. I think Drazi and Abbai are the only fleets I'd never play.
 
Yeah... and when you play against them, you almost expect shouts like 'Waaaaaaaaaaaaaaaaaaaaaagh' and 'DakkaDakka' from them ;)

Damned B5-Orks :D
 
Agreed. I'm glad I never played against Orks in BFG. Well, except one game with a space hulk made out of a model box and a polystyrene tray... :?

Still can't choose between Dilgar and Vree though... :(
 
Ask yourself this: do you like the Kilrathi from Wing Commander? They do look a bit like Dilgar (being feline) and are of a... similar mindset :D

Me I hate saucers ^^
 
I ain't played either, no. It's all theory at this point. In theory, Dilgar would be easier - unsubtle, to say the least. All about brute force and big numbers of dice. Vree will need a more, ah, inventive approach, since they're so fragile.

Interestingly, I was eyeing the pak'ma'ra fleet the other day and thinking about a combined League fleet with Vree, pak'ma'ra and maybe a few Brakiri. Perhaps even some Raiders for real craziness. Seems I lack direction... :?
 
Well, Dilgar may be unsubtle but that does not mean they're easier to play with ;)

Probably easier than Vree but still :)

Reasons for playing with Dilgar:
- You like big ships: Yes you do, big ships are fun to play (and paint). Dilgar have big ships: their war ships may be on the smaller side... their skirmish (rohric), raid (all) and battle (all) ships are big, modelwise for their priority. A dilgar fleet just seems more powerful than the opposition just by looks.

- You like psychological warfare: Dilgar are prefectly suited to wage a war of terror with the enemy. The MoD rule, kamikaze-thoruns, 18AD bolter systems. Ask your opponent at the start of the shooting phase: "what ship shall I destroy now?" When properly executed, it will always pop...

- You like synergy: Co-operation is the key and theme with Dilgar. All your weapons are interceptable (except for the ones you'll never fire :roll: ). Focus fire on one ship, then move on to the next. Use Pentacons when you can afford them 'initiative-wise'.

There are probably several more reasons to play Dilgar but this was all I could come up with on this early saturday morning ;)
 
I appreciate the pointers despite the hour of day. Thanks.

I do like big ships, yes. I like big ships with big guns that make big holes in the enemy. I also like the look of the Dilgar ships, very menacing, very warlike. Kamikaze fighters are also interesting, might be a good way to dodge interceptors and chase those critical critcal hits. :wink:

Pentacons are also nice, and don't lose you initiative steps like other squadrons do, so I'd certianly look into them when I have enough models on the table, but I tend to go for a battle, a raid and four skirmish at 5 raid level. Might well change that to patrol instead, the Dilgar skirmish ships are less than stellar.

Anyone else have any input for me? All tips and evil, dirty tricks gratefully received.
 
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