For what it's worth, the increased STR mod should likewise increase AP in my opinion. It just makes sense.
MightyCthulhu said:
Maybe the armor reduction could be function of AP. IMO a stiletto should never have a chance of damaging armor.
Well, a Stilleto is only AP1, which means that only someone of STR16-17 could even hope for it to affect DR4 armor (+3 mod +1AP = 4AP). The way the current rules also function is that such a powerful warrior would be likely to inflict Massive Damage more often (20pts beyond armor AP) and damage armor anyway, even with a stilleto. However, a stilleto in the hands of a Thief with that as his style weapon can inflict way more damge (multiple d8 sneak attack Finesse) and never even touch armor.
My suggestion above, however, causes armor damage regardless of the die roll if the AP+STR value is twice that of the DR anyway, regardless of the roll to hit.
At any rate, I think you'll find that a Bardice in that STR17 warriors mits is a much better deal (2d10+4, AP8) and if he's picking up astilletto to fight with, he's actually just as effective picking up a chair as an improvised weapon...
MightyCthulhu said:
Another alternative: on a natural 20, when the attacker's total AP exceeds the DR of the targets armor, the armor is reduced 1 DR. If the AP >= 2*DR, then the armor is reduced 2 DR.
Well, now, as written, if 24pts of damage are dealt to DR 4 armor, it takes 1d4 DR damage and therefore can be destroyed utterly in one blow. Your method would only reduce it by up to half, and then only on a natural 20. If I needed a 15 to hit and got a 16 on my roll, but inflicted 24 pts of HP damage, that is currently better than your suggest is at destroying armor.
Armor isn't the issue in the game anyway. At a certian point, armor becomes useless because the damage that can be inflicted is amazingly high anyway and Massive Damage ocurs nearly every strike. In early levels it's the difference between life and death in some cases, but if you're spending all your time trying to figure out how to destroy armor, I'd say you're missing the point. Either make Finesse attacks and avoid armor DR altogether or use a big, nasty, high-damge weapon and attempt Massive Damage blows in each round.
You also have to remember that simply equalling the DR with AP+STR is enough to halve that DR. It's not about destrudction so much as it is about
bypassing that protective value. Bashing it is one way, but that's more effective with big, nasty, high-damage weapons. Finesse are the way to go if the DR is too great an obstacle or if foes are seeming too "safe".