I had a few thoughts of demonology and demonologists in RQ.
Here are my thoughts so far. Obviously, I'd appreciate feedback on these.
Demonology in RuneQuest
Demonology is one of the areas of magic that hasn't really been covered in the past in RQ. There was an article in White Dwarf, Dealing With Demons, that covered demons in RQ2 and later on in RQ3. However, the approach wasn't the best for working with demons.
Mongoose's new version of RuneQuest (RQM) has some very nice structures that fit demonology very well, in my opinion, so RQm is possibly the best version of RQ suited to demonology.
What is Demonology?
First of all, what is demonology? Dictionary.com defines it as:
1. the study of demons or of beliefs about demons
2. belief in demons.
3. a group of persons or things regarded as evil or pernicious.
For the purposes of RQ, I am concentrating on definitions 1 and 2, so I define Demonology here as the study of demons, the study of the belief in demons or the actual belief in and worship of demons.
What is a demon? Dictionary.com again:
1. an evil spirit; devil or fiend.
2. an evil passion or influence.
3. a person considered extremely wicked, evil, or cruel.
4. a person with great energy, drive, etc.: He's a demon for work.
5. a person, esp. a child, who is very mischievous: His younger son is a real little demon.
6. Australian Slang. a policeman, esp. a detective.
7. of, pertaining to, characteristic of, or noting a demon.
8. possessed or controlled by a demon.
Daemon:
Classical Mythology.
1. a god.
2. a subordinate deity, as the genius of a place or a person's attendant spirit.
3. a demon.
Daimon:
1. An inferior deity, such as a deified hero.
2. An attendant spirit; a genius.
For the purposes of this article, I am using the term demon to mean an evil spirit, devil, fiend or malign supernatural entity or a minor demigod or attendant being.
What is Demonology in Game Terms?
Demonology is the study of demons or the study of the belief in demons. In RQ terms, there are several parts to this. Firstly, Demonologists learn the Lore (Demonology) Advanced Skill. Secondly, Demonologists learn spells to control demons. Finally, Demonologists have special Legendary Abilities that allow them to interact with demons.
Skills
Lore (Demonology) - This is an Advanced Skill covering the general study of, classification of and knowledge of demons of all types. Success in this skill identifies a demon and its properties. A critical identifies any secret powers of the demon or even tells the Demonologist the Demon's True Name.
Spells
Demonologists may learn spells to summon, command and dismiss demons.
Summon (Demon)Casting Time 10, Magnitude 4, Runes: Magic or Mastery (Runemagic)
Casting Time 10, Magnitude 4 (Sorcery)
This ritual allows the caster to summon a demon of the specified type. It is available as Runemagic and Sorcery, some Demonologists use Runemagic, others use Sorcery, but the effects are identical. Use the Summoning rules in Cults of Glorantha 2 to determine if a summoning is successful.
Command (Demon), Control (Demon) and Dominate (Demon) - these are the same as the standard spells, but only deal with Demons.
Dismiss (Demon)Casting Time 10, Magnitude 4, Runes: All
Casting Time 10, Magnitude 4 (Sorcery)
This ritual allows the caster to dismiss a demon of the specified type. He caster must overcome the demon's Persistence with his Lore (Demonology) in an opposed roll. Success means the demon is sent back to the infernal planes from whence they came. Failure means the demon remains, but the Demonologist may try to Dismiss it again, assuming he survives.
Dismiss (Demon)Instant, Ranged, Magnitude 2
The spell works in the same way as above.
Demonic Legendary Abilities
Minor Demonic Pact (Demon)Requirements: POW 15+, Lore (Demonology) 90%
Cost: 6 Hero Points
This establishes a link between the Demonologist and a particular demon, specified in the Minor Demonic Pact. The Demonologist Dedicates 1D6 POW to the Demon, the POW is lost in the same way that POW Dedicated to a Deity is lost. The Demonologist may learn any skills that the Demon can teach, or can increase such skills by his POW+INT. If the demon is associated with a spell, the Demonologist may learn the spell from the demon. However, there are costs associated with such a Pact. The Demonologist must follow any taboos or geases set by the demon and is forever associated with the demon. A Demonologist may have several Minor Demonic Pacts with several different types of demon, as long as the demons are not mutually incompatible.
Major Demonic Pact (Demon)Requirements: POW 15+, Lore (Demonology) 90%
Cost: 8 Hero Points
This establishes a link between the Demonologist and a particular demon, specified in the Major Demonic Pact. The Demonologist loses 1 POW permanently as the Demon tastes his soul, but does not dedicate POW to the Demon, instead at the instant of his death, the Demon will appear and claim his soul, dragging it to whatever portion of Hell it controls. This result may be opposed by whatever abilities the Demonologist has, but the Demonologist rarely succeeds in overcoming his demon. The Demonologist will be given Mastery (90%) in any skill controlled by the Demon and may learn any spells that the demon can grant. A Demonologist may not have more than one Major Demonic Pact.
Worshipper of (Demon)Requirements: Varies
Cost: 6 Hero Points
This allows the person to worship a demon. This worship is similar to worship of a deity, but most demons are not as powerful as deities and can only grant one or two spells. Generally, demons do not grant Common Divine Magic that are available to all deities. Such worship is minor and secretive and a worshipper may belong to another cult as well, in fact most worshippers of demons follow the important local cult. Worshippers of a demon may dedicate POW to the demon and gain divine spells, but can use their Lore (Demonology) to learn and cast the spell, or may learn runemagic or sorcery granted by the demon as if they were initiates of the cult.
Priest of (Demon)Requirements: Be a worshipper of the demon, others vary depending on the demon
Cost: 12 Hero Points
This allows the person to be a priest of a demonic cult and acts in all ways as a Runepriest would. A priest may dedicate POW to the demon using Lore (Demonology) to learn and cast spells, but may also lead worship of the demon and may call on the demon for aid. Demonic worship is by its very nature secretive and a Priest of a Demonic Cult does not advertise the fact, preferring to act in the shadows, slowly increasing the power and influence of the cult.
Demonologist
Many different types of people may have some powers over demons, but only the Demonologist is a specialist in dealing with demons.
The Demonologist profession is described in the RQ Spellbook, but this misses the boat in many ways. Demonologists are not always associated with Chaos, many demons are not chaotic, merely evil. Here is a slightly different version.
Demonologist:
Cultural Background: Civilised, Devout, Fated Soul, Noble, Townsman
Basic Skill Bonuses: Influence +10%, Persistence +5%, Resilience +5%, World Lore +10%
Advanced Skills: Lore (Demonology) + 10% Pick One (Lore, Lore (Theology), Runecasting, Survival)
Demons
There are many types of demons. Some are the remnants of older religions, almost forgotten but still contactable by powerful demonologists. Some are the servants of evil deities, able to be summoned to wreak havoc on the world. Others are powerful evil beings, trying to impose their will on the world and open the gates to hell.
Some Demonologists can summon angels as well as demons. In essence, angels are the opposite of demons, but angels in one religion are the demons of another.
Many demonologists are not worshippers of demons but instead worship the demon's enemy cults. These Demonologists study demons so they can dismiss them or recognise the signs of demonic cults. However, such demonologists can become seduced by the demons they study and can be turned into worshippers of demons.
The following demons are based on Judaeo-Christian-Islamic demons and perhaps are not suitable for all settings. In particular, the demons of the Eternal Champion series are different and use different rules. These demons would be suitable for an Alternate Earth campaign, perhaps in medieval Europe, or the Stupor Mundi supplement.
Rather than listing demons, here are a few links to various on-line lists of demons and their properties. It should be fairly easy to assign RQ skills/spells to these demons.
http://www.palmyria.co.uk/superstition/angelsdemons.htm
http://en.wikipedia.org/wiki/List_of_demons
http://www.arcane-archive.org/faqs/demonref.php
http://www.pdxnet.net/resrev/Angels.html
http://www.deliriumsrealm.com/delirium/demonlistA-E.asp
http://www.heart7.net/spirit/top.html
http://www.angelfire.com/ny5/dvera/Demons/index.html
Here are my thoughts so far. Obviously, I'd appreciate feedback on these.
Demonology in RuneQuest
Demonology is one of the areas of magic that hasn't really been covered in the past in RQ. There was an article in White Dwarf, Dealing With Demons, that covered demons in RQ2 and later on in RQ3. However, the approach wasn't the best for working with demons.
Mongoose's new version of RuneQuest (RQM) has some very nice structures that fit demonology very well, in my opinion, so RQm is possibly the best version of RQ suited to demonology.
What is Demonology?
First of all, what is demonology? Dictionary.com defines it as:
1. the study of demons or of beliefs about demons
2. belief in demons.
3. a group of persons or things regarded as evil or pernicious.
For the purposes of RQ, I am concentrating on definitions 1 and 2, so I define Demonology here as the study of demons, the study of the belief in demons or the actual belief in and worship of demons.
What is a demon? Dictionary.com again:
1. an evil spirit; devil or fiend.
2. an evil passion or influence.
3. a person considered extremely wicked, evil, or cruel.
4. a person with great energy, drive, etc.: He's a demon for work.
5. a person, esp. a child, who is very mischievous: His younger son is a real little demon.
6. Australian Slang. a policeman, esp. a detective.
7. of, pertaining to, characteristic of, or noting a demon.
8. possessed or controlled by a demon.
Daemon:
Classical Mythology.
1. a god.
2. a subordinate deity, as the genius of a place or a person's attendant spirit.
3. a demon.
Daimon:
1. An inferior deity, such as a deified hero.
2. An attendant spirit; a genius.
For the purposes of this article, I am using the term demon to mean an evil spirit, devil, fiend or malign supernatural entity or a minor demigod or attendant being.
What is Demonology in Game Terms?
Demonology is the study of demons or the study of the belief in demons. In RQ terms, there are several parts to this. Firstly, Demonologists learn the Lore (Demonology) Advanced Skill. Secondly, Demonologists learn spells to control demons. Finally, Demonologists have special Legendary Abilities that allow them to interact with demons.
Skills
Lore (Demonology) - This is an Advanced Skill covering the general study of, classification of and knowledge of demons of all types. Success in this skill identifies a demon and its properties. A critical identifies any secret powers of the demon or even tells the Demonologist the Demon's True Name.
Spells
Demonologists may learn spells to summon, command and dismiss demons.
Summon (Demon)Casting Time 10, Magnitude 4, Runes: Magic or Mastery (Runemagic)
Casting Time 10, Magnitude 4 (Sorcery)
This ritual allows the caster to summon a demon of the specified type. It is available as Runemagic and Sorcery, some Demonologists use Runemagic, others use Sorcery, but the effects are identical. Use the Summoning rules in Cults of Glorantha 2 to determine if a summoning is successful.
Command (Demon), Control (Demon) and Dominate (Demon) - these are the same as the standard spells, but only deal with Demons.
Dismiss (Demon)Casting Time 10, Magnitude 4, Runes: All
Casting Time 10, Magnitude 4 (Sorcery)
This ritual allows the caster to dismiss a demon of the specified type. He caster must overcome the demon's Persistence with his Lore (Demonology) in an opposed roll. Success means the demon is sent back to the infernal planes from whence they came. Failure means the demon remains, but the Demonologist may try to Dismiss it again, assuming he survives.
Dismiss (Demon)Instant, Ranged, Magnitude 2
The spell works in the same way as above.
Demonic Legendary Abilities
Minor Demonic Pact (Demon)Requirements: POW 15+, Lore (Demonology) 90%
Cost: 6 Hero Points
This establishes a link between the Demonologist and a particular demon, specified in the Minor Demonic Pact. The Demonologist Dedicates 1D6 POW to the Demon, the POW is lost in the same way that POW Dedicated to a Deity is lost. The Demonologist may learn any skills that the Demon can teach, or can increase such skills by his POW+INT. If the demon is associated with a spell, the Demonologist may learn the spell from the demon. However, there are costs associated with such a Pact. The Demonologist must follow any taboos or geases set by the demon and is forever associated with the demon. A Demonologist may have several Minor Demonic Pacts with several different types of demon, as long as the demons are not mutually incompatible.
Major Demonic Pact (Demon)Requirements: POW 15+, Lore (Demonology) 90%
Cost: 8 Hero Points
This establishes a link between the Demonologist and a particular demon, specified in the Major Demonic Pact. The Demonologist loses 1 POW permanently as the Demon tastes his soul, but does not dedicate POW to the Demon, instead at the instant of his death, the Demon will appear and claim his soul, dragging it to whatever portion of Hell it controls. This result may be opposed by whatever abilities the Demonologist has, but the Demonologist rarely succeeds in overcoming his demon. The Demonologist will be given Mastery (90%) in any skill controlled by the Demon and may learn any spells that the demon can grant. A Demonologist may not have more than one Major Demonic Pact.
Worshipper of (Demon)Requirements: Varies
Cost: 6 Hero Points
This allows the person to worship a demon. This worship is similar to worship of a deity, but most demons are not as powerful as deities and can only grant one or two spells. Generally, demons do not grant Common Divine Magic that are available to all deities. Such worship is minor and secretive and a worshipper may belong to another cult as well, in fact most worshippers of demons follow the important local cult. Worshippers of a demon may dedicate POW to the demon and gain divine spells, but can use their Lore (Demonology) to learn and cast the spell, or may learn runemagic or sorcery granted by the demon as if they were initiates of the cult.
Priest of (Demon)Requirements: Be a worshipper of the demon, others vary depending on the demon
Cost: 12 Hero Points
This allows the person to be a priest of a demonic cult and acts in all ways as a Runepriest would. A priest may dedicate POW to the demon using Lore (Demonology) to learn and cast spells, but may also lead worship of the demon and may call on the demon for aid. Demonic worship is by its very nature secretive and a Priest of a Demonic Cult does not advertise the fact, preferring to act in the shadows, slowly increasing the power and influence of the cult.
Demonologist
Many different types of people may have some powers over demons, but only the Demonologist is a specialist in dealing with demons.
The Demonologist profession is described in the RQ Spellbook, but this misses the boat in many ways. Demonologists are not always associated with Chaos, many demons are not chaotic, merely evil. Here is a slightly different version.
Demonologist:
Cultural Background: Civilised, Devout, Fated Soul, Noble, Townsman
Basic Skill Bonuses: Influence +10%, Persistence +5%, Resilience +5%, World Lore +10%
Advanced Skills: Lore (Demonology) + 10% Pick One (Lore, Lore (Theology), Runecasting, Survival)
Demons
There are many types of demons. Some are the remnants of older religions, almost forgotten but still contactable by powerful demonologists. Some are the servants of evil deities, able to be summoned to wreak havoc on the world. Others are powerful evil beings, trying to impose their will on the world and open the gates to hell.
Some Demonologists can summon angels as well as demons. In essence, angels are the opposite of demons, but angels in one religion are the demons of another.
Many demonologists are not worshippers of demons but instead worship the demon's enemy cults. These Demonologists study demons so they can dismiss them or recognise the signs of demonic cults. However, such demonologists can become seduced by the demons they study and can be turned into worshippers of demons.
The following demons are based on Judaeo-Christian-Islamic demons and perhaps are not suitable for all settings. In particular, the demons of the Eternal Champion series are different and use different rules. These demons would be suitable for an Alternate Earth campaign, perhaps in medieval Europe, or the Stupor Mundi supplement.
Rather than listing demons, here are a few links to various on-line lists of demons and their properties. It should be fairly easy to assign RQ skills/spells to these demons.
http://www.palmyria.co.uk/superstition/angelsdemons.htm
http://en.wikipedia.org/wiki/List_of_demons
http://www.arcane-archive.org/faqs/demonref.php
http://www.pdxnet.net/resrev/Angels.html
http://www.deliriumsrealm.com/delirium/demonlistA-E.asp
http://www.heart7.net/spirit/top.html
http://www.angelfire.com/ny5/dvera/Demons/index.html