gamesmeister
Banded Mongoose
Lord High Munchkin said:Dear All,
OK, this might get a little history heavy (and if I'm telling you how to suck eggs... I don't mean to).
Thanks for this LHM, very interesting stuff.
Lord High Munchkin said:Dear All,
OK, this might get a little history heavy (and if I'm telling you how to suck eggs... I don't mean to).
Magistus said:So did you ever get the update done for the MRQ Wiki site?
soltakss said:So, Vinea "Causes Storms at Sea". Karim is a Demonologist with a Minor Demonic Pact with Vinea. Karim wants to delay a merchant ship carrying an important message, so he calls on Vinea to cause a storm and drive the ship off course. In standard RQ terms, he would have a spell Cause Storm, if this is a Divine Spell then he would have to be on the sea near the ship to cast it, which is no use at all, if a sorcery spell he could give it a Range but the range would be prohibitive unless close by, so this is useless as well. What he should be able to do is to call on Vinea to pop over to where the ship is and call up a storm to block it.
soltakss said:That's what I thought and am trying to grasp towards.
RQ has a tradition of getting spell.s etc from divine powers, so for a RQ game both should be available.
But, sending little Johnny-Demon off to sink Grandma's ships feels right to me.