alex_greene
Guest
According to MWM, pbuh, in Classic Traveller there is no such thing as FTL communications, Jump speeds higher than 6, or anything more powerful and lasting in effect than monthly anagathics to stave off inevitable death. And for close to forty years, the game has chuntered on with those basic assumptions holding things back.
Any time someone came up and said "What if someone invents, say, a wormhole drive?" or "Hey, did you know that this Warp Drive thing allows one to travel in real space at speeds of X parsecs per hour?" and followed it up with "Wouldn't it be neat if ...?" there were the inevitable shoutdowns. "No, because MWM, pbuh, said so!" or "What about war? What about trade?" or the old standby, "But it wouldn't be the Third Imperium any more! It would all fall down and go boom!"
Here's the thing. What if your Travellers, in your game, break - not bend, but completely break - one of these taboos, and then make it public knowledge, such that the revelation changes the whole setting?
The Age of Sail came to an end due to improvements in weapons technology (shells replacing powder and cannon balls, improved sighting technology and understanding of ballistics), hull design (ironclad ships replacing wooden hulls), propulsion technology (internal combustion engines replacing sails) and communications technology (wireless radio, underwater telephonic cables), so what's stopping you, as referee, from ushering in technologies which ultimately render the existing Traveller tech obsolete?
Short answer: nothing. You can do what you like.
Consider the aim of your campaign as not to save the Third Imperium, but to change it, having established a baseline of what people think they can do, and then establishing the Travellers as the pioneers - the Chuck Yeagers, the Marconis, the Teslas, the Alexander Flemings - who completely change things by breaking barriers nobody even realised were there.
Imagine the fun you could have as you bring the Traveller Age of Sail, or Age of the Jump Ship, crashing down around everybody's ears ...
Any time someone came up and said "What if someone invents, say, a wormhole drive?" or "Hey, did you know that this Warp Drive thing allows one to travel in real space at speeds of X parsecs per hour?" and followed it up with "Wouldn't it be neat if ...?" there were the inevitable shoutdowns. "No, because MWM, pbuh, said so!" or "What about war? What about trade?" or the old standby, "But it wouldn't be the Third Imperium any more! It would all fall down and go boom!"
Here's the thing. What if your Travellers, in your game, break - not bend, but completely break - one of these taboos, and then make it public knowledge, such that the revelation changes the whole setting?
The Age of Sail came to an end due to improvements in weapons technology (shells replacing powder and cannon balls, improved sighting technology and understanding of ballistics), hull design (ironclad ships replacing wooden hulls), propulsion technology (internal combustion engines replacing sails) and communications technology (wireless radio, underwater telephonic cables), so what's stopping you, as referee, from ushering in technologies which ultimately render the existing Traveller tech obsolete?
Short answer: nothing. You can do what you like.
Consider the aim of your campaign as not to save the Third Imperium, but to change it, having established a baseline of what people think they can do, and then establishing the Travellers as the pioneers - the Chuck Yeagers, the Marconis, the Teslas, the Alexander Flemings - who completely change things by breaking barriers nobody even realised were there.
Imagine the fun you could have as you bring the Traveller Age of Sail, or Age of the Jump Ship, crashing down around everybody's ears ...