Spirit of 1977
Cosmic Mongoose
This came up in one of the threads, and I thought it was interesting on its own. Specifically, can an object of a given TL be resupplied and repaired anywhere of the same or higher TL, or are objects specific to location of manufacture, usually worlds? Three initial thoughts:
1) Does the Third Imperium canon say anything about this? I don't use any published setting, and while I am reasonably familiar with the Third Imperium I don't have many details memorized. I imagine many of you do, and I'd really like to know. I don't recall much comment on this topic, but I could be wrong.
2) The simplest and kindest decision is YES, and this is a reasonable and understandable decision. Such a setting would be more cinematic and heroic: heroes don't worry about whether their magazines are compatible (and may not even worry about magazines). I suspect many player prefer this decision. But it leads to situations like "of course my mobile works on every TL 8+ world, and of course I can access any internet." This is a bridge too far for me, and I discuss an alternative below.
3) My choice is "yes in space, no on worlds." To clarify, starport vendors have an incentive to standardize, as this is a service to their highly mobile customers. Megacorps compete to be vendors, and with a Megacorp there is complete standardization, but not between them except in special cases. One of these is gauss weapons: being the last stage of kinetic weapons, there has never been any change to the 4mm caseless needle bullet.
But on a world, there is no reason at all for interoperability beyond the system level. When it does occur, say 2-5 systems, this is very special and important instance. Thus, when travellers must leave the starport and go dirtside, they will be assaulted by a phalanx of merchants, selling them local clothing & jewelry, guide tapes and tour services, cooking up local street food, and in particular selling the equivalent of prepaid mobiles with customized guidebook and landing pages to help offworlders navigate that world's bewildering internet, or whatever it is. I very much want non-native worlds to be disorienting, unnatural spaces for travellers used to the similarity of starports and starship interiors. Worlds have their own customs, rituals, laws, aand ethics, none of which are familiar to offworlders. This is why services like the Travellers' News Service (TNS) are so valuable, as they serve to translate local news into something more generic.
Now the above is my choice. It takes work, and many players may not like it, which is ultimately most important. So I'm interested in how you approach alien world compatability within the same Star Empire.
1) Does the Third Imperium canon say anything about this? I don't use any published setting, and while I am reasonably familiar with the Third Imperium I don't have many details memorized. I imagine many of you do, and I'd really like to know. I don't recall much comment on this topic, but I could be wrong.
2) The simplest and kindest decision is YES, and this is a reasonable and understandable decision. Such a setting would be more cinematic and heroic: heroes don't worry about whether their magazines are compatible (and may not even worry about magazines). I suspect many player prefer this decision. But it leads to situations like "of course my mobile works on every TL 8+ world, and of course I can access any internet." This is a bridge too far for me, and I discuss an alternative below.
3) My choice is "yes in space, no on worlds." To clarify, starport vendors have an incentive to standardize, as this is a service to their highly mobile customers. Megacorps compete to be vendors, and with a Megacorp there is complete standardization, but not between them except in special cases. One of these is gauss weapons: being the last stage of kinetic weapons, there has never been any change to the 4mm caseless needle bullet.
But on a world, there is no reason at all for interoperability beyond the system level. When it does occur, say 2-5 systems, this is very special and important instance. Thus, when travellers must leave the starport and go dirtside, they will be assaulted by a phalanx of merchants, selling them local clothing & jewelry, guide tapes and tour services, cooking up local street food, and in particular selling the equivalent of prepaid mobiles with customized guidebook and landing pages to help offworlders navigate that world's bewildering internet, or whatever it is. I very much want non-native worlds to be disorienting, unnatural spaces for travellers used to the similarity of starports and starship interiors. Worlds have their own customs, rituals, laws, aand ethics, none of which are familiar to offworlders. This is why services like the Travellers' News Service (TNS) are so valuable, as they serve to translate local news into something more generic.
Now the above is my choice. It takes work, and many players may not like it, which is ultimately most important. So I'm interested in how you approach alien world compatability within the same Star Empire.