D6 Conan

There's all these other rule sets for Conan that I see people using.

The best set of game mechanics I've ever come across I saw in the D6 version of Star Wars. Fantastic game.

I've often thought those rules would make for an excellent set of mechanics for Conan's universe.

Has anyone beat me to it and already developed D6 Conan?
 
I'm a huge fan of D6 Starwars but I was really disapointed by D6 Fantasy...

So no, I didn't try a D6 Conan. :)

W.
 
Maybe you could get your hand on the game of throne system, it's multiple d6 against TN

a song of fire and ice it is called i think
 
treeplanter said:
Maybe you could get your hand on the game of throne system, it's multiple d6 against TN

a song of fire and ice it is called i think

No need. I own D6 Star Wars (all of it), and I'm very familiar with the system.

Long before Mongoose published Conan, I toyed around with making D6 Conan. It wouldn't be hard to do.

I'd want to convert all the neat things in the d20 Conan books, though. Like Feats. I'd like to see them represented in the game--but that conversion is where the work would be.

I'm going to stick with d20 Conan, but I'll give Savage Conan a good looksee.
 
For my experiences Star Wars d6 WAS a HORRIBLE GAME!!!!
At the beginning it was not too bad but I remember high-level PCs throwing 30 or 40 d6 all together.....so terrible...
 
We probably didn't play it that long, but nevertheless it was not difficult to get 10-12 dice in your main skills, which reduced "heroic" tasks to routine.
 
LucaCherstich said:
For my experiences Star Wars d6 WAS a HORRIBLE GAME!!!!
At the beginning it was not too bad but I remember high-level PCs throwing 30 or 40 d6 all together.....so terrible...

:roll:

Yeah, we had the same kind of issue with a barbarian level 90 in MGP Conan...
Hopefully, we realised that the game is not designed to go this far.

Don't blame a game because the GM was using it improperly.

W.
 
I used the 2nd Edition, Revised & Expanded Rules. You never had 30 dice to throw.

Each player usually kept about 6 dice in front of him, but he'd typicall throw 2-4 D6 at any one time. That's not unmanageable at all.

It might be that I, as a GM, was pretty stingy with Character Points. I'd lookk at people like Vader and Luke. Even those guys didn't have too many CPs or Force Points.

It sounds like maybe your GMs were letting you improve your character at too fast a pace.

As for throwing 30 dice, that never happened once in my entire 3 year campaign. If a player uses a Force Point, he can double his dice for the round. Still, even with that happening (which is rare, because Force Points are rare), you're only looking at 14 or 16 dice. Yeah, that's a bit unmanageable, but it only happened once in a blue moon--and, I found the players get off to throwing that big, honkin', hand full of dice every once in a while. Makes 'em feel like a bad-ass.

Also, Character Points can be used to either keep your character alive or to improve the character. My players didn't do a lot of character improving because they were always saving their meager CPs to keep their avatars alive.

It's different play styles, I guess. I ran a fairly dangerous campaign.
We had a lot of characters die.



The system can be abused, as can CT or d20 or GURPS or any other game. If you're routinely throwing 10-15 dice, that means your character is better than Vader and Luke....you might want to adjust because of that.
 
:shock:

If the game doesnt involve all those lovley speckled or oblivion mathmatical Platonic shaped polyhedrals, I dont want to know. Its not a real game.

D6, pah!
 
There is a nice "eye-balling" rule of thumb with D6. Many throws are opposed, as in your vibro-blade skill vs. a target's Parry defense throw.

Even the tasks--one could throw against a stagnant target number, or do it as an opposed throw, skill vs. difficulty (where difficulty is represented by some dice and not a single number).

I used the variable target in my game a lot--it put a lot of "uncertainty" into the game that really added to the atmosphere.

The rule of thumb is: Even dice means a 50-50 chance; One die greater means that person as a good edge on othe other. Two dice greater mans that person as a superior edge ove he other.

Three dice greater means that person has an overwhelming edge over the other.
 
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