[CT] Research Station Gamma

Longboat

Cosmic Mongoose
GDW's adventures, most of them, are written in the old school format. They're not maps with bad guys to fight in each room, like the original TSR D&D adventures. They're adventure ideas and locations, giving the Ref enough info to create his own adventure the way he wants to make it in a fashion that best for his unique set of Travellers.

People who came from D&D were often turned off to the "adventure seed" dressed up like an adventure, and, yes, it does require more work by the Ref in preparation. But, the results of a dedicated Ref were (and are) often AMAZING. The process is akin to developing your own adventures with just a little help.

So, my question is, to the CT-ers on this list: Have you played GDW's Adventure 2: Research Station Gamma, and if you did, what was your version of RSG like? How did it fit into your overall campaign? How much work did you put into the game, and did you change it from a robot infested station for psionic research?
 
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