Not having CSC, in order to answer without guessing I'd need to know more.
At a guess, too little research/knowledge again? If they are trying to model the gyrojet weapon that the snub weapons of past editions were.
Effective range should be better than that of a shotgun, and at least 50m. And it could be much longer with a larger round (longer burn time). Not sure what MgT has for effective range of a shotgun, which varies with the choke (which may be beyond game simplicity) but that should be around 35m.
Range for gyrojet weapons is totally dependent on the round itself, not the barrel of the weapon. So I think there should be no difference between pistol, carbine, or rifle if the rounds are the same size.
What's more gyrojets do not drop (or not much) over range, as long as the motor is firing it is in (theoretically) level and straight flight. Aiming would be like a laser, line of sight, with no adjustment needed for gravity or windage.
They are not really a zero-g weapon but they are low recoil. The only weapons with zero recoil are lasers, and actual recoilless rifles (aka bazookas) where all the exhaust gasses are vented straight out the back of the barrel (usually). Gyrojet weapons contain the round's motor exhaust briefly (and at low power initially) which will produce a minimal felt recoil. This is offset by the weapon's light weight (no need for a heavy barrel or frame) so actual recoil effect will probably be about the same as the equivalent cpr weapon. I wonder, does CSC reflect that in lower weapon mass and price?
Firing a gyrojet weapon would be enough different to validate a separate skill, but there will be no or little difference firing it in zero-g or under gravity. Your character is good to rock-and-roll in any terrain with their snub weapons. In my opinion. And again, it is NOT truly a zero-g weapon.
...and I'm running out of time and steam to educate on the issue
A parting question for my curiosity in payment, and I might have asked and been answered this before but my memory is sanctified (holey

):
Did CSC fix the error of gauss weapons being zero recoil or can we add that to the accumulated and growing list of failure?