SirGamingScotsman
Mongoose
Apologies if this has been asked before, I couldn't see anything from searching, but I have a question about radiation damage at the spacecraft scale.
I know that there is a new High Guard book in the works so this might be addressed when that comes out. With the new 2022 core book, spacecraft scale radiation damage is calculated at 2Dx60, so the maximum number of rads would be 720. If a ship has screens, either meson or nuclear dampers, then the radiation is removed for their respective weapon types. If a ship doesn't have screens or if the weapons are particle based etc, then the radiation would be applied, however, if a ship has the radiation shielding applied to it's hull then the ship can absorb 1000 rads, making any radiation damage moot.
My players and myself have been discussing this and a couple of them seem to think that the radiation damage would accumulate over a combat round, if multiple weapons with the radiation trait are fired and hit their ship. But as I read the rules it seems you just roll 2Dx60 per weapon that hits, and then see if that is enough to irradiate the crew.
It just seems odd that by applying rad shielding then any ship is immune to radiation damage, outside of something like a solar flare or other environmental effect that applies a higher amount of rads. I can understand if the radiation trait is just for flavour, as the type of weapon would create rads when it's used.
I know that screens are primarily used to reduce the damage dealt by weapons, but it would seem that a warship that doesn't have rad shielding could have it's crew killed or rendered inoperative if it's hit with enough Particle Barbettes/Bay weapons.
I can also see that due to the cost of applying rad shielding, Cr25,000 per ton of hull, that it's far more cost effective to have screens instead and that if the person can afford rad shielding then they get to have that level of protection.
I know that there is a new High Guard book in the works so this might be addressed when that comes out. With the new 2022 core book, spacecraft scale radiation damage is calculated at 2Dx60, so the maximum number of rads would be 720. If a ship has screens, either meson or nuclear dampers, then the radiation is removed for their respective weapon types. If a ship doesn't have screens or if the weapons are particle based etc, then the radiation would be applied, however, if a ship has the radiation shielding applied to it's hull then the ship can absorb 1000 rads, making any radiation damage moot.
My players and myself have been discussing this and a couple of them seem to think that the radiation damage would accumulate over a combat round, if multiple weapons with the radiation trait are fired and hit their ship. But as I read the rules it seems you just roll 2Dx60 per weapon that hits, and then see if that is enough to irradiate the crew.
It just seems odd that by applying rad shielding then any ship is immune to radiation damage, outside of something like a solar flare or other environmental effect that applies a higher amount of rads. I can understand if the radiation trait is just for flavour, as the type of weapon would create rads when it's used.
I know that screens are primarily used to reduce the damage dealt by weapons, but it would seem that a warship that doesn't have rad shielding could have it's crew killed or rendered inoperative if it's hit with enough Particle Barbettes/Bay weapons.
I can also see that due to the cost of applying rad shielding, Cr25,000 per ton of hull, that it's far more cost effective to have screens instead and that if the person can afford rad shielding then they get to have that level of protection.