[CONAN] Soldier Class Q

Nyarlathotep5150 said:
Just as an aside, why does everyone hate on Soldiers? They seem pretty decent from the writeup. Sure the Barbarian class is the flashiest for sheer badassitude, but the others still seem awesome.

Writeup?

I don't hate soldiers, I just would hate playing one. Here's a list of skills I rolled in our last session in which at least one roll was a success:
Appraise
Bluff
Craft (Herbalism)
Diplomacy
Heal
Knowledge (Arcana)
Knowledge (Local)
Knowledge (Nobility)
Knowledge (Religion)
Knowledge (Rumors)
Sleight of Hand
Spot

There were six other skills in which I failed every attempt, after all, we were only playing 4th level characters.

But, let's put aside that every other "fighter" has twice as many skill ranks per level.

The claim is that a soldier will be better in combat than a like level barbarian. Okay. And? An argument can be made that that isn't true, but suppose it is. It's not a question of whether a soldier isn't capable of killing a barbarian; it's that a barbarian can kill a soldier and a soldier doesn't perform better in any other category except (possibly) combat.

So, if someone's campaign is just a bunch of straight up fighting where standing around in heavy armor and parrying a lot is awesome, then, sure, go ahead and play a soldier.

Meanwhile, the other fighters all get good Reflex saves. While Reflex saves may not come up all that often in people's campaigns, I'm sure not as often as in our campaigns, it does mean that all other fighters have better initiative, which theoretically matters. Okay, soldier spends one of its feats on Improved Initiative and probably comes out ahead ...

Somehow, all of the various freebies that soldiers don't get are considered inferior to extra combat feats. I have two problems with this line of thinking.

First, there's significant diminishing returns in combat feats. Power Attack and Cleave are all you need to murder your enemies. First level barbarian can have those just like a first level soldier. A soldier can certainly do much fancier things in combat than other classes, but do those fancy things matter? Maybe they do in other people's campaigns, in ours, what matters is massacring, which is easily achieved with Power Attack and Cleave and, when you get "older" (i.e. higher level), throw in Great Cleave. After a certain point, an additional combat feat is fairly meaningless. And, soldiers are only getting those feats every other level.

Meanwhile, the second problem is that other classes get stuff, too, sometimes crap, sometimes good, sometimes awesome. The barbarian clearly gets the best of this stuff, which is why the barbarian is strictly superior to the borderer and nomad and why comparing soldier to barbarian is different from comparing to the latter two. I can see an argument that goes that the Tracks, Endurances, Die Hards, Mobilitys (Nomad) aren't any more special than additional combat feats. But, then, the barbarian gets all of those plus: Fearless, +2 Will saves to the most common Will saves we have had to made, far more common at lower levels, my 18th level character took a level of barbarian because of this "halfway Iron Will" as the price for failing Terror rolls can easily be TPKs; Uncanny Dodge, the best combat ability in the game; higher level abilities that can be mostly ignored since high level play seems rare.

Then, let's say a soldier uses normal feats for noncombat stuff and soldier feats to cover brutality. There are feats better than the +2/+2 feats, for sure, but they are a middle of the road benchmark. So, using these rather than getting into even more problematic comparisons, say a soldier takes two of these at first level and uses first and second level combat feats to cover Power Attack and Cleave. At second level, the soldier has the equivalent of 18 skill ranks, another fighter 20. A lot of that awfulness is due to the ridiculous 1st level skill rank rules, which distort character creation so severely that, while the sly soldier can outperform the filching fighter by giving each comp a first level of thief, that has a lot more to do with how awesome starting out as a thief is than anything else.

Once you get into multiclassing, you really start losing comparable characters. Could I see a thief/soldier or scholar/soldier character being viable? Yeah, sure. Would I still rather play a thief/barbarian or scholar/barbarian? Of course - more skill ranks, better saves, better noncombat abilities. What's going to provide more value to my party? A dude who tanks well, anchors a battle line, and is useless outside of combat or a far more well-rounded character who can still exterminate the enemy?
 
LucaCherstich said:
I've said that feats MUST be wisely chosen.
Barbarians are all the same.
Soldiers need a bit more wise choosing but, consider the following example.

A second level Soldier with Str 15 and whose Favoured class is also Soldier (e.g. an Hyborian or Zingaran) can have 4 feats.
If we want to focus on "Charging" for example, our soldier will have:
- Power attack
- Improved Bull Rush
- Drive you enemy before you (Hyboria's Fiercest)
- Reckless Attack or Power Bull Rush (Hyboria's Finest)

Do you consider the Charge of this enemy less lethal than the charge of a 2nd level barbarian which has jus 1 feat or 2 feats IF Barbarian is also a favoured class?
I feel that the 2nd level soldier will poorly perfom in front of such a soldier.
Do not believe it?
Make a playtest!

Still completely irrelevant, because you're just tearing down a straw man. I never said Barbarians were more powerful, I said they were flashier. Those two words are not interchangeable.
Obviously, bonus feats are mechanically useful (whether they be combat feats or not), and obviously careful choice of those feats means the difference between awesome and just okay (Though in my games, I only condone powergaming to a point. If it starts to take precedence over logic or story, I start requiring PC's to run everything they take by me first). By the same token, Favored Terrain is an extremely useful ability in most games, but its hardly a flashy/interesting ability.
But ultimately, most players are more drawn to "Cool" class abilities than to bonus feats. Partially because they stand out more when reading the classes, and partially because the players realize that ANYONE can take a feat, but the only way to get those nifty class abilities is to be that class. As I've said, nobodies played a Soldier, but look at it from a D&D perspective. Almost nobody played straight Fighters in D&D. Most people played Barbarians or Rangers and just took a couple levels in Fighter if they wanted specific feats.
Add in the Bonus Feats for favored classes and those Soldier feats become even less incentive.
In every game of Conan I've seen, there is a lot of Temptresses, Barbarians and Pirates (usually a scholar too, cause someone always wants to be a Wizard) and fewer Soldiers, Borderers, Nomads and Nobles. Those classes aren't less powerful, but they're abilities don't stand out as much as the others.
Hence, why I said the others were "Flashier". The Barbarian is a class that, when people read it, it is immediately obvious that they can do crazy awesome things. The Soldier most people read and go, "oh, just a bunch of bonus feats". Those bonus feats aren't less powerful, just less intriguing. And I think that lack of immediate flashiness tends to make most people overlook them, or relegate them to "powergame multiclassing".
 
I'm not really suggesting power playing.
But the Hyborian Age is a time when combat is important and people rely more on their own skills & Feats than on equipment.
That was just an example of how specialized killer can become a soldier even at a very low level.
Borderers are good in wild lands, and barbarians are fleshy savage fighters, but soldier's background should always be "professional warriors" since this is what their class is created for.
And having a lot of bonus feats means you can specialize your warrior according to the type of combat you prefer (finess, mounted combat, archery, double arms, grappling, etc..).
That's not powerplaying.
That's refining the character's role.

The curious thing is that my old Forgotten Realms 3.5 campaign was full of Fighters or multiclassed Fighters.
While nobody wanted to be a Ranger!
And they were all different kinds of fighters (human knights, dwarf warriors, drow fighter/thiefs etc..).
In my Conan campaign everybody does a lot of multi-classing, but more for story reason than for powerplaying (time spent in the free companions= soldier levels, time spent among Barachans=pirate levels)
Feats help you customize a warrior the way you like!
PC background story does the rest.
 
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