Supplement Four
Mongoose
Fantastic Spell: ILL-FORTUNE
What's neat about this spell is that the victim may not know that he is being affected by it. Look at the rules for determining curses on page 242 of the core rulebook.
This spell lays a -2 modifier on the victim for a month. This penalty applies to all attack throws, saving rolls, and ability/skill checks.
In order to keep it secret, the GM must apply the modifier without alerting the player, if the target is a player character.
Casting time is one standard action. Range is Evil Eye, Touch, or Magical Link. So, if you can get a piece of the victim's clothing or a strand of hair, the sorcerer can use that Magical Link in order to cast the spell. The component is Verbal only.
A 1st level Sorcerer could conceivably use this spell if he had access to the spell and Lesser Ill-Fortune.
Of course, the Lesser version of the spell is easier and convey's a -1 modifier.
What's neat about this spell is that the victim may not know that he is being affected by it. Look at the rules for determining curses on page 242 of the core rulebook.
This spell lays a -2 modifier on the victim for a month. This penalty applies to all attack throws, saving rolls, and ability/skill checks.
In order to keep it secret, the GM must apply the modifier without alerting the player, if the target is a player character.
Casting time is one standard action. Range is Evil Eye, Touch, or Magical Link. So, if you can get a piece of the victim's clothing or a strand of hair, the sorcerer can use that Magical Link in order to cast the spell. The component is Verbal only.
A 1st level Sorcerer could conceivably use this spell if he had access to the spell and Lesser Ill-Fortune.
Of course, the Lesser version of the spell is easier and convey's a -1 modifier.