Common enhanced items

RosenMcStern

Mongoose
Here is a list of enhanced items that, IMO, are likely to appear as standard PC/NPC equipments in every campaign, once the players and GM get familar with the subtleties of item enhancement. I have limited my list to weapons and to one or two levels of enhancement, to avoid inclusion of too costly items, but clever players will soon find the most efficient combination(s).

The Sword of Good Old times
Every sword, as well as most spears and axes, can be upgraded to its RQ3 equivalent in damage by doubling its cost.

The Main Gauche
This exquisite dagger is AP/HP 6/6 and costs only 150 sp. For the same cost, it is almost as efficient as a medium shield when parrying and more deadly when attacking.

The metal bound quarterstaff
This exquisite staff is the minimum quality a magician would accept as the basis for staff enchantments. It is a 4/10 parrying staff, costing a mere 100 SP, and is superior in all respects to a standard warsword (which costs more). For magicians who are not afraid of jeopardizing their staff by parrying blows with it, a 5/8 version is available.

The Pilum
Mostly useful behind a shield wall, this exquisite short spear has 4/5 AP/HP value, which prevents intentional weapon breaking, for a mere 100 SP.

The Real Bastard Sword
For the outrageous price of 2500 SP, a proud warrior can purchase this marvellous sword that does 1d10+1 when wielded with two hands, and has 6/12 parry value.

Anyone else has nicer ideas? :wink:
 
Back
Top