argo said:There is a vast middle ground between men of Honor and the Corrupt evildooer that leaves plenty of space for your typical, amoral, mercenary adventurer.
The amoral adventurer is discouraged by the system because the benefits of a code of honor are so great.
There are some mechanical things I could complain about with Conan, but it would be pointless because they are rooted in the fact that the game uses the d20 engine. Those differences between Conan and D&D are frequently the things I think Conan has done well.
All of the things I do complain about here have a common link. When something is clearly better than something else, whether it's bardiches and greatswords vs. other weapons*, Power Attack & Cleave vs. most other combat feats, barbarian specials vs. borderer/nomad ones, or having a code of honor vs. not having one, there's a basic problem that people will make characters similar to each other or get punished for not doing so. I don't want to see people punished for trying to do something different.
* I actually am not that bothered by the huge damage these do as the brutality of combat has some positive elements, it's how much more damage they do than other weapons that heavily encourages non-thieves to eschew crappier options. Yet, people seem to think that the complaint is the 2d10 damage, when the reality is that 1d6 is useless in a 2d10, MDS of 20 world.
It seems like most of the people here don't worry about such things. That's fine with me. If people don't care, they don't care. But, the resistance to trying to diversify the game seems odd to me. A code of honor is still a benefit if you only give the allegiance and corruption and feat prerequisite benefits of it, so there's still an incentive to try to have one. But, as things stand, the discrepancy between having a code of honor and not having one is absurd and massively punishes anyone who has a character concept that wouldn't plausibly start the game with a code of honor.