Something I never really thought about until recently, when talk about will saves heated up here recently on the forum.
"a +3 Will save bonus, or +6 for Corruption saves" for having one (a code of honor) seems rather excessive, i'm just looking at the Fighter and Fighter subtypes; they only encounter a +3 bonus when they reach 9th level. Essentially you are giving the beginning player a 9th level saving throw.
I am trying to think where else in the book such a freebie is granted.
Why is such a giant freebie granted, why would knowing 'right from wrong' save our PCs any better than our not so ethical PCs from an Entrance spell?
The more I think about it, I could see it appyling to corruption saves (although I still think +6 is pretty high, equicalent of an 18th level will save on the fighter progression table) and maybe on some types of Will Saves (in case if your dealing with a temptress and your PC is a happily married man (yeah right?)). But why would honor give you a resistance to magic?
If anyone can help me see the light on this let me know. I think its a cute mechanic designed to give a leg up to our Fighter types, and basically screw over the sorcerors, temptresses, and other rogues who depend on less direct forms than blades to make their attacks.
Why would an honorable character be less susceptible to a con-man? I could conjecture that an honorable person would be more trusting and assume that if the Con-man gave his oath (successful Buff roll), then he would be trusted, since the honorable character would believe that oaths are sacred and binding, therefore the con-mans swindle seems like a profitable venture?
Like I said, pure conjecture, but it gives me an Idea that honorable people may be more susceptible being swindled, maybe even a reduced a saving throw?
The reputation bonus of +2, I think is perfectly fine. But for ALL will saves it seems pretty overpowered, no?
How many GMs or players think I'm nuts on this?
"a +3 Will save bonus, or +6 for Corruption saves" for having one (a code of honor) seems rather excessive, i'm just looking at the Fighter and Fighter subtypes; they only encounter a +3 bonus when they reach 9th level. Essentially you are giving the beginning player a 9th level saving throw.
I am trying to think where else in the book such a freebie is granted.
Why is such a giant freebie granted, why would knowing 'right from wrong' save our PCs any better than our not so ethical PCs from an Entrance spell?
The more I think about it, I could see it appyling to corruption saves (although I still think +6 is pretty high, equicalent of an 18th level will save on the fighter progression table) and maybe on some types of Will Saves (in case if your dealing with a temptress and your PC is a happily married man (yeah right?)). But why would honor give you a resistance to magic?
If anyone can help me see the light on this let me know. I think its a cute mechanic designed to give a leg up to our Fighter types, and basically screw over the sorcerors, temptresses, and other rogues who depend on less direct forms than blades to make their attacks.
Why would an honorable character be less susceptible to a con-man? I could conjecture that an honorable person would be more trusting and assume that if the Con-man gave his oath (successful Buff roll), then he would be trusted, since the honorable character would believe that oaths are sacred and binding, therefore the con-mans swindle seems like a profitable venture?
Like I said, pure conjecture, but it gives me an Idea that honorable people may be more susceptible being swindled, maybe even a reduced a saving throw?
The reputation bonus of +2, I think is perfectly fine. But for ALL will saves it seems pretty overpowered, no?
How many GMs or players think I'm nuts on this?