spinwardpirate
Mongoose
My tuppence.
I've been thinking about running a game of MGT since picking up the core book back when it first hit the shelves, but one game led to another, and long story short, this Saturday I finally had an opportunity to run a game.
I wasn't sure what I wanted to do with MGT until I happened to notice that two old Grenadier battlesuit 25s I have would work well as combat walkers in 15mm scale. Being a miniatures kind of guy, that, coupled with the fact that Groud Zero Game's new Crusties make great Kafers, pretty much sealed the deal for me. I decided to use MGT to run the old Station Arcturus 2300AD adventure, playing the whole thing out in 15.
The results? Five happy players and one happy GM. I have to admit I really liked the feel of the system, as did my friends, all of them save one Classic Traveller grognards. I believe it completely captures the feel of CT, and improves upon it in many areas. If I had any complaints, it would be along the lines of, "why drop a bunch of battlesuit drawings between a series of important tables" and other minor quibbles.
Fwiw, my game of choice since 1986 has been GURPS. The fact that I have about 9 playtest credits in that system might say something about how much I like GURPS. Having now played MGT, I may actually prefer MGT over GURPS. At the very least, games I've considered running using GURPS I'm now contemplating running with MGT instead. If I do, I'll let you know how it goes.
I've been thinking about running a game of MGT since picking up the core book back when it first hit the shelves, but one game led to another, and long story short, this Saturday I finally had an opportunity to run a game.
I wasn't sure what I wanted to do with MGT until I happened to notice that two old Grenadier battlesuit 25s I have would work well as combat walkers in 15mm scale. Being a miniatures kind of guy, that, coupled with the fact that Groud Zero Game's new Crusties make great Kafers, pretty much sealed the deal for me. I decided to use MGT to run the old Station Arcturus 2300AD adventure, playing the whole thing out in 15.
The results? Five happy players and one happy GM. I have to admit I really liked the feel of the system, as did my friends, all of them save one Classic Traveller grognards. I believe it completely captures the feel of CT, and improves upon it in many areas. If I had any complaints, it would be along the lines of, "why drop a bunch of battlesuit drawings between a series of important tables" and other minor quibbles.
Fwiw, my game of choice since 1986 has been GURPS. The fact that I have about 9 playtest credits in that system might say something about how much I like GURPS. Having now played MGT, I may actually prefer MGT over GURPS. At the very least, games I've considered running using GURPS I'm now contemplating running with MGT instead. If I do, I'll let you know how it goes.