Sigtrygg
Emperor Mongoose
Brilliant concept, needs editing. As to ship construction I have yet to build a ship using the rules as written, they are more confusing to me than FF&S ever was.Same here. And I think the T5 ship combat and how the tech stage designs for ship equipment interacts with it is highly intriguing.
I think the core mechanic of the T5 game should have been the flux mechanic...But I think there is a gem in the rough in the T4/T5 multi-D6 dice mechanic. It has it's issues RAW, but I think there is a path forward with a simple fix that takes care of the Stat-dominance of task resolution (putting the weight back on skills) and eliminating the TIH-mechanic kludge altogether.
My fix is to have the referee roll multiple d6 based on difficulty to determine the target number while the player always rolls 2d6 roll high as usual.I would someday like to experiment with a simplified T4/T5 Hybrid Game System.
A novel twist I have considered but not used yet is that player skill levels are variable based on the number of dice the ref rolls
| standard | challenging | difficult | formidable | |
|---|---|---|---|---|
| Referee rolls for target no. | 2D6 | 3D6 | 4d6 | 5d6 |
| character skill level | x1 | x2 | x2 | x3 |