Traveller 5E

Aside from the obvious reasons I would say don't download anything from that website, be careful downloading things from unknown/privately hosted sites like that. I've seen it before and it looks vaguely questionable security wise :)
 
When the very first T20 was proposed, I imagined a game where they took traveller (say mongoose edition) and just copy pasta’d “2d6” with “1d20” and adjusted the difficulty numbers to match that scale and left the rest almost unchanged… of course that didn’t happen, but I have always wanted to see something closer to that the just dnd but “in space”.

There is currently no shortage of dnd in space, with Esper Genesis, Hyperlanes, Dark Matter, Space Opera, Exodus, and even NASA’s The Lost Universe being available for dnd players that wanna take their Icosahedrons to the stars… some change the rules a lot [Hyperlanes], some don’t change the rules at all [like Exodus Traveller’s Handbook]. I’m just curious how Traveller 5e will stand out among all the other 5e sci-fi games.

I would be more interested to see a “Traveller but with a d20 randomizer” then a “D&D in the Third Imperium” again
 
That would take less than a workday to make. Seriously. Although I'd use the task resolution mechanics in C&C if going D20 range of dice with character levels.
is that call of Cthulhu, I'm not familiar with that resolution system?

And for it taking no time at all, thats hopeful to hear, I have entertained it just for "gee I wonder..."'s. haha!
 
One of Traveller's true strengths, which is shared with BRP/Cthulhu/Pendragon/Cyberpunk and other skill focussed systems that don't use character levels, is that there is little problem with asymmetrical parties. When character level is an important thing and affects a character's ability to keep up with the group, it becomes important to keep parity between characters. I didn't encounter the concept until a few years after I started playing RPGs and have never much taken to it. Traveller character creation is, of course, among the most asymmetrical ones in the RPG world. You can end up with a 22 year old with basic training and background skills and not much else going for them except their health, or a grizzled old veteran with far too many terms and failling hand-eye co-ordination, but who's the best damn engineer in the subsector. And it does not matter.

And yes. It really doesn't matter about the randomiser used - 2D6 vs 1d20 or d100 vs 3D6 or even the opposed d20 system that's used in Stargrave (which is definitely worth looking at as a tactical combat option). Or the attribute plus d10 that Cyberpunk uses. What really matters is the character level vs skill level divide, however it's set up. Some character level systems may well cope with a L2 character running with a L10 and a L15 one. I'm not aware of any, and certainly not any that are D&D descendants except possibly Mutants and Masterminds... but that's got more Champions DNA than d20, and doesn't start anyone at L1.
 
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One of Traveller's true strengths, which is shared with BRP/Cthulhu/Pendragon/Cyberpunk and other skill focussed systems that don't use character levels, is that there is little problem with asymmetrical parties. When character level is an important thing and affects a character's ability to keep up with the group, it becomes important to keep parity between characters. I didn't encounter the concept until a few years after I started playing RPGs and have never much taken to it. Traveller character creation is, of course, among the most asymmetrical ones in the RPG world. You can end up with a 22 year old with basic training and background skills and not much else going for them except their health, or a grizzled old veteran with far too many terms and failling hand-eye co-ordination, but who's the best damn engineer in the subsector. And it does not matter.
Oh man thats what I just love about traveller!! I wanna get my table together for a night when we don't game and just run through character generation like it's just a quick one night party game! there was a Con somewhere that the Ref did that, just ran character gen for the time slots. it was glorious! I see all these solo rules coming out for various games, and I'm just like; Traveller did this long ago, I could play through char-gen till my character dies and have an entire story like the best of them!

Honestly if a d20 version could make real efforts to nail this aspect of the game down; where character generation is its own game satisfactorily, that alone would be amazing. you would have to tie level to something other than character experience; or if you do tie it to terms, decouple it from giving you constant growth. like the higher level you get, the more trade offs you have. so while you could be that badass engineer; it would come with that extreme trade off of having no more coordination. like you could spend your attribute points from one stat to increase another momentarily, to show how that trade off is more extreme at higher levels...

I don't know what they could even do really to honestly make a traveller feeling d20 game [except maybe my aforementioned dice swap idea]; and I don't know why you would when the current version is so chefs kiss... it would be cool if someone figured it out though. less for the idea of playing traveller in a d20 game, but for having the traveller experience in other games!
 
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