cordas said:
I thought the whole idea of play testing was to throw up these issues so they could be resolved, and as the game hasn't been officaly released yet why not consider the fact that we have rules and cards to be just more play testing that can be used to clear up these problems, rather than saying you are wrong and you aren't reading the rules, and just play them.
You are absolutely right on this point.
However, I believe the problem is that you haven't grasped the rule yet - which is fine, and makes us look at how it is worded on the unit card (itself a worthwhile exercise).
What concerns me is that you are not 'trusting' the rules as written. You have hit a theoretical problem and come to the conclusion that it cannot be right and, thus, is broken. You (and others) have then tried to find a work around to the perceived problem.
My point is that it works as is, if you take the rules absolutely literally.
Now, this is an interesting situation, and it is something we have been aware of for quite some time - and it is not the fault of gamers, but of many (most?) miniatures games rules writers out there.
Once you move away from a grid/defined board, there are natural discrepancies that crop up in miniatures games and many rules writers (we have been guilty here!) go with the flow. You have heard the excuse 'no rules system can cover every eventuality,' right? It therefore becomes something bred into gamers, that rules (by necessity) cannot be absolutely complete, that there is a margin for debate and clarity.
With the Evolution games and CTA 2e, we are trying very, very hard to remove that. In other words, we are trying to build systems whereby players find that they are able to put 100% trust into the rules they read, as written. Are we going to be successful in this?
Mostly, I think. The vast majority of questions raised about BF Evo thus far can be answered with the phrase 'play the rules as written'. What people are looking for, therefore, is confirmation that they have read things right - and usually, they have. This is also, incidentally, why cover works the way it does in the Evo games - there is no room for argument. Cover becomes a binary state (either something is in or is out), with just one very simple rule to verify that state.
CTA 2e will be another kettle of fish, as they say, because the rules are more complex (or, rather, there are more of them). But this is one of the principle areas we are working on with those rules, above and beyond game balance.
It is not going to happen overnight, but our aim is to get you guys trusting the rules as they are written.