Soulmage said:If you are spending points on a unit of troops, then never deploying them just so you can pull off this particular trick. . . I think you are much worse off than if you were to just go ahead and deploy them and use them normally.
Yes!
Soulmage said:If you are spending points on a unit of troops, then never deploying them just so you can pull off this particular trick. . . I think you are much worse off than if you were to just go ahead and deploy them and use them normally.
Xorrandor said:The Shoot action has already been rolled, fine. You got 3 Targets and a Kill, congratulations. My models are still on the table. They aren't dead yet, because I have 3 Armor saves and up to 4 Agility saves to make. I declare Ambush, and place my Raiders on the table. At no time has there been fewer models on the table than my Shatter point.
msprange said:If you have armour and agility saves to make, the models are still on the table. Play the rules as written, literally. Bring your Raiders on at the point you raise, and you may avoid Shattering. If they are hit by weapons that do not allow Armour saves and they have no Agility saves, and it wil be too late. In other words;
1. You can bring your ambushers on at _any_ time.
2. You cannot wind time backwards to compensate for models already removed.
3. If the number of models on the table drops to your Shatter point you lose.
4. If you can stop that happening, more power to you!
cordas said:I thought the whole idea of play testing was to throw up these issues so they could be resolved, and as the game hasn't been officaly released yet why not consider the fact that we have rules and cards to be just more play testing that can be used to clear up these problems, rather than saying you are wrong and you aren't reading the rules, and just play them.
msprange said:You are absolutely right on this point.
However, I believe the problem is that you haven't grasped the rule yet - which is fine, and makes us look at how it is worded on the unit card (itself a worthwhile exercise).
What concerns me is that you are not 'trusting' the rules as written. You have hit a theoretical problem and come to the conclusion that it cannot be right and, thus, is broken. You (and others) have then tried to find a work around to the perceived problem.
My point is that it works as is, if you take the rules absolutely literally.
cordas said:Court Jester said:You are left with the same basic results (even if they came about slightly differently)... you cannot shatter their force as a result of the increased number of models and they then go on to react and shoot you shattering you.
My mistake I didn't explain what I meant when I said that, simply having more models doesn't shatter your opponent.
What I should have said is that its further possible in close games that reaction fire by the raiders that jump out ambush can shatter the opponent.
Court Jester said:cordas said:Court Jester said:You are left with the same basic results (even if they came about slightly differently)... you cannot shatter their force as a result of the increased number of models and they then go on to react and shoot you shattering you.
My mistake I didn't explain what I meant when I said that, simply having more models doesn't shatter your opponent.
What I should have said is that its further possible in close games that reaction fire by the raiders that jump out ambush can shatter the opponent.
That is exactly what I said...
You fail to shatter the skinnies because suddenly there are more of them on the table and they do not reach their break point, and then the ambushing skinnies that turned up react and shoot your unit shattering your army.
This result will be the same wether the skinnies ambush in reaction to you declaring the action, or they ambush in reaction to having to make their agile saves.
cordas said:because I know from my wargaming experience that these types of grey areas cause lots of arguements
tneva82 said:If somebody actually uses this rule like this and manages to win then worry.
Don't hold your breath though. Hell is going to freeze up sooner :lol:
Not to mention SST vXXX has come out by then.
cordas said:If this is not a possible scenario then I am sure you will agree that the game is broken, if its even an unlikely scenario.....
I just happen to think its over powered.
msprange said:If you have armour and agility saves to make, the models are still on the table. Play the rules as written, literally. Bring your Raiders on at the point you raise, and you may avoid Shattering. If they are hit by weapons that do not allow Armour saves and they have no Agility saves, and it wil be too late. In other words;
1. You can bring your ambushers on at _any_ time.
2. You cannot wind time backwards to compensate for models already removed.
3. If the number of models on the table drops to your Shatter point you lose.
4. If you can stop that happening, more power to you!
tneva82 said:Possible yes but he would have been better off bringing them LOT sooner...
tneva82 said:I just happen to think its over powered.
Skinnie player delays the inevitable shattering is over powered?
cordas said:Why would he be better off bringing them on earlier?
tneva82 said:If they are just waiting in ambush until rest of skinnie force is about to shatter they aren't contributing anything. You are effectively playing with less points than your opponent...That's not good if you want to win...
cordas said:Or am I missing something here.... I don't think that any Skinnie player should / would keep his raiders in ambush simply to play the ohhh I am nearly shattered, oh no I am not trick. (Or if they do purely for that reason they should be beaten black and blue). There is much more that they can do than just that.
msprange said:Which, at the end of the day, is the point - it is designed to give you more options when playing what is otherwise a relatively standard unit. However, there are some dangers present in using ambushes, not least that even when using them to react to an enemy in his turn, you are often placing them in a very vulnerable situation, _unless_ you have already moved forces up to support them in expectation of their attack. In which case, you may just tip your enemy off as to where the ambush will take place. . .
Swings and roundabouts!
Major Chaos said:I had an Arachnid example of this this weekend. On turn 2 I made a great roll and brought my second warrior swarm out of their hole about 3 inches from a LAMI unit. They killed half on the charge and the other half after reacting to their fire.
This left them between the 3 Exo's and other 8 LAMI the MI had. That was more than enough to wipe all 10 Warriors out and break the Arachnids (who had failed to bring their Tanker bug up from it's hole..)
The moral of the story? Even though I had a great ambush it fed my army to my oponent one wave at a time. This can be a quick way to lose even if you are waiting for shatter point. Odds are no matter how sneaky you are you will be outnumbered then.
cordas said:I just feel.............................