Calculates derived attributes, and has columns for adding up skill levels. For Advanced Skills, anything entered in the "Cltr" (Culture) column, even a 0, makes the skill "active" and the values are then summed up, so Advanced Skills that you don't have yet will remain blank. I think I've got all the characteristic base chances right but I knocked this out late last night and haven't really tested it yet. Damage Bonus does not work for STR+SIZ > 60. Cells in light blue are the ones that should have stuff put in them.
*Update*: See latest post for latest version. Link above removed as I am no longer sharing the master copy.
I will endeavour to update this link with the latest shared version (1.3 at last update).
*Update*: See latest post for latest version. Link above removed as I am no longer sharing the master copy.
I will endeavour to update this link with the latest shared version (1.3 at last update).