GhengisRexx
Mongoose
Now that I have run a couple of ship combat scenes, questions have arisen, and I would love opinions, advice, or "official rulings". 
In the initiative phase, the captain gets a Tactics (Naval) roll to improve initiative. Would this be considered the captains action for the turn? ( I want to make sure that the captain is not getting too much of the spotlight when I am running this kind of scene. )
My second question is regarding Leadership skill. With a good bonus, this skill is very very useful. Our pc captain has a total bonus of +3 iirc, and so can typically toss around a couple of boons every time he takes a turn to "lead". This was very cool in a firefight, as this pc is combat useless otherwise. But.....Is leadership usable in Starship combat? I see no indication that it is not, but if the Captain can toss around boons every round, the sensor operator becomes less important, at least as far as sensor locks.
Thoughts?

In the initiative phase, the captain gets a Tactics (Naval) roll to improve initiative. Would this be considered the captains action for the turn? ( I want to make sure that the captain is not getting too much of the spotlight when I am running this kind of scene. )
My second question is regarding Leadership skill. With a good bonus, this skill is very very useful. Our pc captain has a total bonus of +3 iirc, and so can typically toss around a couple of boons every time he takes a turn to "lead". This was very cool in a firefight, as this pc is combat useless otherwise. But.....Is leadership usable in Starship combat? I see no indication that it is not, but if the Captain can toss around boons every round, the sensor operator becomes less important, at least as far as sensor locks.
Thoughts?