Can anyone with the Rulebook share some details?

To those who got the rulebooks during Salute, I think there's 5 of you or something, are you allowed to speak of it's contents? Can you give us any hints at all as to what to expect? Are there photos of the aircraft models? Are there rules specific to urban warfare like fighting inside buildings or shooting from buildings?
 
P.S. If anyone has a rule book would you mind if I borrow it :) Please..... Pretty Please..... With cream and cherries..... I will be your bestest friend for ever...... :lol:
 
what do you want to know chaps??

give me a list of questions and I'll do my best to give you the answers....
 
anton970 said:
what do you want to know chaps??

give me a list of questions and I'll do my best to give you the answers....

1: Can command squads have transports ?
2: do any forces get a discount for any units ?
3: anthing special about the pla to make them worth the points ;) lol
4: any advantages for infantry attacking a vehicle below them say from a roof top ?
5: if i used it to beat LBH around the head what sort of damage would result to LBH ? and would the book survive ?
 
A) What are the advanced terrain rules?
B) How does off board artillery work?
C) It has been mentioned the MEA get cheap troops if they are feilding a milita force, does each faction have specail rules, and if so what are they
 
Mr Evil said:
anton970 said:
what do you want to know chaps??

give me a list of questions and I'll do my best to give you the answers....

1: Can command squads have transports ?
2: do any forces get a discount for any units ?
3: anthing special about the pla to make them worth the points ;) lol
4: any advantages for infantry attacking a vehicle below them say from a roof top ?
5: if i used it to beat LBH around the head what sort of damage would result to LBH ? and would the book survive ?

1, Transport may take as many uniots as necessary to carry all size one models

2, only if you take a mea milita force, but counted as civi troops, roll a dice for every moedl in the sqd when the unit is supressed on a 1 it flees from the battle!

3, nope!

4, hell yea as long as your 6 inches above the target and within 15 inches you get +2 to all damage dice against armour, that have reduced save to the side and rear

5 easy, use the corner no probs ;)
 
The Old Soldier said:
The break down for building a MEA militia army would be nice.

sqd, > two units
support one per two sqds
command one
armour! one per two support
transport one per sqd
air one per full 1500
 
cordas said:
A) What are the advanced terrain rules?
B) How does off board artillery work?
C) It has been mentioned the MEA get cheap troops if they are feilding a milita force, does each faction have specail rules, and if so what are they

1, There is none?it appears to be the same as the quickie rules, the only thing I can find is moving within a building which costs you can move up or down levels with one movement action,

2, command readies and calls in within LOS, opponent rolls 2d6 and moves the fire zone that many inches, you then roll 1d6 and move the fire zone that many inches back ;) You roll damage dice against every possible target within the fire zone, light arty 1d6, heavy arty 2xd6+1, one shot pony!

3, the eftf,usmc & pla have and armoured list with pretty much the same options and upgrades, the meacan get cheaper troops but suffer when supressed but do have true belivers as an upgrade, basicly makes them immune to suppresion!
 
Hope there are Terrain rules for buildings. BECAUSE their is NO buildings covered on the rule sheet!!!!!!!!! :shock:

BTW:Much thanks about the MEA militia breakdown. :D
 
The Old Soldier said:
Hope there are Terrain rules for buildings. BECAUSE their is NO buildings covered on the rule sheet!!!!!!!!! :shock:

half move through the internal building, but you can blow them up!

LOS is d6 per action to see how far they can see, and grenades can be used it assault buldings and used inside them.
 
Does anything grant a save that didn't have it before? (Such as the rumour that certain buildings would grant a +1 or 2 to infantry, giving units with no armour a 6 or 5+) giving the feds a use for that 7+ kill score........
 
Thanks the reason I made that statement is because Building are not even listed on the rule sheet as being terrain.

So I'm I to assume that buildings are the same as rubble for the purpose of cover? If so, seem a house rule would be needed. No rules for hard points and fortifications? Maybe there is a list somewhere with ratings for these such as buildings have a 2+/2+ to target and kills stats in addition they give +2 to armor ratings with a natural one always a failure? Something along that line.
 
cordas said:
Does anything grant a save that didn't have it before? (Such as the rumour that certain buildings would grant a +1 or 2 to infantry, giving units with no armour a 6 or 5+) giving the feds a use for that 7+ kill score........

yes I would like to know if that is the case myself


also is there any info on EFTF units? say Foreign Legion (or will that be restricted to the cards? :? )

There was at one time a rumour that the multi-lingual EFTF would have a penalty for the linguistic difference, anything like that in there?

thanks
 
cordas said:
Does anything grant a save that didn't have it before? (Such as the rumour that certain buildings would grant a +1 or 2 to infantry, giving units with no armour a 6 or 5+) giving the feds a use for that 7+ kill score........

not that I can find, you get +2 target & kill in cover so I'm assuming that would apply to the unit within the building
 
The Old Soldier said:
Thanks the reason I made that statement is because Building are not even listed on the rule sheet as being terrain.

So I'm I to assume that buildings are the same as rubble for the purpose of cover? If so, seem a house rule would be needed. No rules for hard points and fortifications? Maybe there is a list somewhere with ratings for these such as buildings have a 2+/2+ to target and kills stats in addition they give +2 to armor ratings with a natural one always a failure? Something along that line.

rules for fortifacations, buildings with wounds and a target & kill score, depending on the type of building it can have a number of ignored armour rolls like the tanks etc..
 
emperorpenguin said:
cordas said:
Does anything grant a save that didn't have it before? (Such as the rumour that certain buildings would grant a +1 or 2 to infantry, giving units with no armour a 6 or 5+) giving the feds a use for that 7+ kill score........

yes I would like to know if that is the case myself


also is there any info on EFTF units? say Foreign Legion (or will that be restricted to the cards? :? )

There was at one time a rumour that the multi-lingual EFTF would have a penalty for the linguistic difference, anything like that in there?

thanks

no info on any units what so ever, just the basic army structure thats ya lot, if you take brits & french you roll a dice at the start of every turn on the role of a one the french break for lunch, on a six the brits bugger off down to the pub :wink:

so no....
 
anton970 said:
cordas said:
Does anything grant a save that didn't have it before? (Such as the rumour that certain buildings would grant a +1 or 2 to infantry, giving units with no armour a 6 or 5+) giving the feds a use for that 7+ kill score........

not that I can find, you get +2 target & kill in cover so I'm assuming that would apply to the unit within the building

if that is the case it makes you wonder why they bothered giving the PLA and MEA a kill score......
 
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