Hello to everyone,
I just got my B52E copy and I must say that I am quite impressed with the good work everyone at Mongoose has been doing. I must congratulate you all.
Loved the new psychic rules. Hated the fact that earlier version telepaths had to handpick powers that they could use. Love the new possibility of doing almost everything you want at a cost.
One thing bothered me though and that is in the space combat rules. I like the new system. It is much more user-friendly in my opinion but I have aproblem with total offence, barrage versus armour. In my opinion, armour on certain ships is too strong. The fact that if total offence does not penetrate armour, nothing happens bothers me. Some civilian ship have a single particle gun for 3 offence. However, no ship has armour that low. The civilian ship cannot join a wing as it isn't a solo craft and thus, with no way to increase offence, the particle gun is TOTALLY useless. It will not even penetrate the armour of a Delta-V, even on a critical hit.
Another example is when two fighters engage one another. Two solo crafts trying to blast each other out will only get sparks on each others hull. A Starfury has offence 12 and armour 14. It will get destroyed only a critical! A starfury versus a DeltaV does not even have to bother: a critical will not even pierce the hull! The show clearly shows us the potential destructive power of ships weapon. A deltaV should be able to destroy another fighter in one shot.
Love the system but needs an adjustment. It could all be solved down by lowering fighter armour. A starfury from 14 to 4. A detaV to perhaps one or two. Perhaps a targeting run could provide a bonus to damamge as well as a single bonus to hit. It would be perhaps more inviting. Moreover, I would like to have some rules about non-critical damage. If total offence does not penetrate the armour, perhaps it could reduce armour by a certain amount for a short period of time so that further volleys had more chance of scoring damage.
I like the idea that a single DeltaV could bring down an Omega with enough time. Sure it will get destroyed before that but hey, it is my fantasy!
:lol:
Thanks to you all for your many feedbacks.
I just got my B52E copy and I must say that I am quite impressed with the good work everyone at Mongoose has been doing. I must congratulate you all.
Loved the new psychic rules. Hated the fact that earlier version telepaths had to handpick powers that they could use. Love the new possibility of doing almost everything you want at a cost.
One thing bothered me though and that is in the space combat rules. I like the new system. It is much more user-friendly in my opinion but I have aproblem with total offence, barrage versus armour. In my opinion, armour on certain ships is too strong. The fact that if total offence does not penetrate armour, nothing happens bothers me. Some civilian ship have a single particle gun for 3 offence. However, no ship has armour that low. The civilian ship cannot join a wing as it isn't a solo craft and thus, with no way to increase offence, the particle gun is TOTALLY useless. It will not even penetrate the armour of a Delta-V, even on a critical hit.
Another example is when two fighters engage one another. Two solo crafts trying to blast each other out will only get sparks on each others hull. A Starfury has offence 12 and armour 14. It will get destroyed only a critical! A starfury versus a DeltaV does not even have to bother: a critical will not even pierce the hull! The show clearly shows us the potential destructive power of ships weapon. A deltaV should be able to destroy another fighter in one shot.
Love the system but needs an adjustment. It could all be solved down by lowering fighter armour. A starfury from 14 to 4. A detaV to perhaps one or two. Perhaps a targeting run could provide a bonus to damamge as well as a single bonus to hit. It would be perhaps more inviting. Moreover, I would like to have some rules about non-critical damage. If total offence does not penetrate the armour, perhaps it could reduce armour by a certain amount for a short period of time so that further volleys had more chance of scoring damage.
I like the idea that a single DeltaV could bring down an Omega with enough time. Sure it will get destroyed before that but hey, it is my fantasy!
:lol:
Thanks to you all for your many feedbacks.