Atlantean edition vs. 1st. edition

munin said:
your assumption is right.
Well that's a bummer.

In my case, it was an impulse buy. I wanted to run Conan, I saw it at my FLGS, so I bought it. I had no idea that there was a new edition available, or else I would have taken steps to purchase the AE instead.

That being the case, I certainly don't expect Mongoose to cover my error, but I will be an EXTRA happy customer and take advantage of this SoC deal if I can get in on it.

Thanks Mongoose!
It wouldn't be an inconvenience if only Mongoose had provided for an online errata.
 
The King said:
munin said:
your assumption is right.
Well that's a bummer.

In my case, it was an impulse buy. I wanted to run Conan, I saw it at my FLGS, so I bought it. I had no idea that there was a new edition available, or else I would have taken steps to purchase the AE instead.

That being the case, I certainly don't expect Mongoose to cover my error, but I will be an EXTRA happy customer and take advantage of this SoC deal if I can get in on it.

Thanks Mongoose!
It wouldn't be an inconvenience if only Mongoose had provided for an online errata.

And for SoS, too! :evil:
 
You aren't screwed for buying the older version. The AE is just...better. (lol)

I've intended for a good long while to go through page by page and make and errata document. Having been laid off recently (:() I suddenly have a bit more time on my hands than I know what to do with productively.

The posts that follow are an attempt to list all of the differences that exist between the original printing and the Atlantean Edition. Any errors to the differences are not corrected, but specific text changes are indicated in blue.

8)
 
Inner Cover, Introduction & Overview:
  • Inner cover has an updated and redrawn map of Hyborea. No new obvious information, but the drawing is nicer (lol)
  • The introduction is largely identical except for an error in the sidebar on page 4 where the title is no longer a question, but the paragraph still starts as its answer. Different illustrations.
  • In the overview, the listing of what information is provided in the book under the heading The Conan Rulebook is listed differently.

    o Introduction – An insight into the Hyborian Age.
    o Overview – A basic synopsis of character creation and the Conan game system.
    o Races – A detailed guide to the people of the Hyborian Age.
    o Classes – All the information you need to create characters for use in the game, from mighty barbarians and dashing nobles to the vile sorcerers, wise scholars and cunning thieves.
    o Skills – A full list and detailing of the skills used in Conan the Roleplaying Game.
    o Feats – Special talents that may be accuired over time, permitting a player to truly customize his character.
    o Equipment – Conan weilds a variety of weapons, often bizarre, during his travels. These, along with armour to protect against them and other goods that might be of use or value to adventurers, are covered here.
    o Combat – Full rules for engaging in combat are covered in this chapter, whether you are a Cimmerian barbarian, Hyperborean mercenary or pirate of the Red Brotherhood.
    o Sorcery – The magic of Conan’s world. It is an ancient and dangerously subtle power that can include everything from simple curses to alchemy, mesmerism and even demonology. This chapter provides full tools for playing sorcerous characters, including the Rules of Sorcery, numerous Sorcery Styles and spells and a variety of magical, herbal and alchemical items.
    o The Hyborean Age – This chapter is a history of the Hyborian Age written by Robert E. Howard himself, the creator of the original Conan stories. He devised it as a personal guide to ensure all his Conan tales remained consistent with one another. It can serve precisely the same purpose for any Game Master.
    o Gazetteer – This covers all the kingdoms and other regions of the late Hyborian Age in detail, including mysterious lost cities and other places ripe for plunder. It also features adventure hooks for many of these areas and an overview of Hyborian culture.
    o Religion – This covers the various gods and goddesses of the Hyborian kingdoms and beyond, as well as the obligations and benefits that come from worshiping them.
    o Bestiary – This chapter details the creatures, both mundane and magical that live in the Hyborian Age, from ordinary animals to the demons of the Outer Dark.
    o Campaign s – Conan is a sword-and –sorcery setting like no other and Games Masters will benefit from the information given in this chapter, which will allow them to run truly unique campaigns in keeping with the style of the original stories.
  • The entries for the Abilities are all now bulleted for easier reading.
  • Carrying Capacity Chart inserted prior to Encumberance by Armour titlte. Other charts are fixed to be more legible.
  • The Rules of Exploration now includes rules for breaking objects. Without retyping the rules verbatim, her eare the appropriate charts. There are two ways to attack objects: Smashing and Breaking.
    o Smashing an inanimate object: You must strike the target’s base defense (10 + size mod + Dex mod). Hardness is basically object DR and when its Hit Points are reduced to 0, it is ruined.
    o Breaking an inanimate object requires a Strength check. DC is –2 if object has lost half or more of its HP. Creature size modifies chance to break: -16 for Fine creatures, -12 for Tiny, -8 for small, etc. up to Colossal +16.

    Substance Hardness and Hit Points
    Code:
    Substance      Hardness     Hit Points
    Paper or cloth    0	      2/inch of thickness
    Rope              0         2/inch of thickness
    Glass             1         1/inch of thickness
    Ice               0         3/inch of thickness
    Leather or hide   2         5/inch of thickness
    Wood              5         10/inch of thickness
    Stone             8         15/inch of thickness
    Iron or steel     10        30/inch of thickness

    Size and Base Defense of objects
    Code:
    Size       Defense modifier
    Colossal          -8
    Gargantuan        -4
    Huge              -2
    Large             -1
    Medium            +0
    Small             +1
    Tiny              +2
    Diminutive        +4
    Fine              +8

    Object Hardness and Hit Points
    Code:
    Substance                  Hardness   Hit Points   Break DC
    Rope (1” diam.)                0          2        23
    Simple wooden door             5         10        13
    Small chest	                 5          1        17
    Good wooden door               5         15        18
    Treasure chest                 5         15        23
    Strong wooden door             5         20        23
    Masonry wall (1 ft. thick      8         90        35
    Hewn stone (3 ft. thick)       8        540        50
    Chain                          10         5        26
    Manacles                       10        10        26
    Masterwork manacles            10        10        28
    Iron door (2 in. thick)        10        60        28
 
Races:
  • This used to be the Characters section.
  • The Major and Minor Races chart has changes somewhat between editions. Aphaki and Tlazitlan have been removed as variant races for the Shemite and Stygian respectively. They are, however, still mentioned in the sub-section of each related race, so presumably simply have no different bonuses or penalties from their primary race.

    Major and Minor Races
    of the Hyborian Age
    Code:
    Major Races	              Ascociated variant races
    Cimmerian	                -
    Himelian Tribesman          Wazuli
    Hyborian                    Argossean/Barachan,
                                Bossonian, Gunderman,
                                Hyperborean, Khauran*, Tauran
    Hyrkanian or Turanian       -
    Khitan                      -
    Kushite or Norther
    Black Kingdom Tribesman     Chaga, Ghanata
    Pict                        -
    Shemite                     Pelishtim, Meadow Shemite
    S. Islander or
    S.  Black Kingdom Tribesman Darfari
    Stygian                     -
    Vendhyan                    -
    Zamorian                    -
    Zingaran                    -
    
    * Non-player character race only. See chapter 13: Bestiary for game statistics for the Khauran.
  • Hyborians, last bullet under Racial Features: typo changes to “[…] the Hyborians are not only adaptable, but lucky too.”
  • Hyperborian and Tauran are given correctly sized and left-justified entry headers, properly placing them under the category of Hyborian varient races.
  • Khitan, Racial Features, third bullet point regarding bonus feats is changed.
    o “Bonus feat: At 1st level, a Khitan may choose one feat from the following: Dodge, Improved Unarmed Strike, Weapon Focus (Staff), Summoner, Ritual Sacrifice or Hexer."
  • Chaga, Racial Features, last bullet point regarding bonus feats is changed.
    o “Bonus feat: At 1st level, a Khitan may choose one feat from the following: Exotic Weapon Proficiency (Stygian bow), Summoner, Ritual Sacrifice or Hexer. He must meet the appropriate prerequisites as usual.
  • Ghanta, bonus languages: Ghantan is removed as a bonus language (the get it for free automatically already!)
  • Darfari are given a correctly sized and left-justified entry header, properly placing them under the category of Souther Islander or Black Kingdom Tribesman variant races.
 
Nice work Sutek.

It´s a little sad that the FAQ hasn´t been updated for a long time. :cry:
We surely could use a compiled errata for the complete Conan series so far. I know most of the errors (which I never had found myself anyhow) were discussed in here and often solved by an official statement. Nevertheless this forum has grown rather large and therefore a little complex.


back to the carnage, ähm work...
 
Yeah, I noticed that the Meadow Shemite and the Pelishtim have the same exact first bullet (where they get thier +1 bonus to all Hide, Listen, etc.) as one another. This looks like a copy/paste error, but it's the same in both editions too. That entry refers to, "Meadow Shemites know the plains far better..." in both racial variants. Not sure if that's already in the errata or not (haven't ever seen one! - lol)

There's more to come too, obviously. Classes next, but you can see, there aren't too many changes. The feat changes to those couple that used to get "any arcane feat" or whatever is fairly major though, and not in the cross-over document.
 
No problem. It's not too tough, although I may be missing paragraph errata in body text cause I'm largely skipping over than and going for game stats and values; mechanics stuff.

It's been kicked around since ...uh...forever, and obviously the Mongoose staff guys just don't have the time, so I don't mind stepping up. It's actually kinda fun too, in a way...:)
 
Thanks for the leg work Sutek!

I have the old version (and didn't want to hack up my page) but I have been using the pocket edition mostly. I haven't had the time to go thru each book so this is great to glance over and have a 'official' errata on their differences - besides the obvious differences.

Best of luck to you on the whole work stuff too! Thanks again!

8)
 
Once I get through the whole book the entire thing will be available in one big word document, too, don't forget.

8)
 
Classes:
  • This used to be in the Characters section, but is now it’s own chapter.
  • The note about high-level multi-class characters above 10th and rolling 9 dice is completely removed from that section.
  • Noble:
    o In the Noble Regional Features table, the second Zingaran entry is simplified to read “+1 Bonus to Parry Defence.”
    o The table regarding the Smear OtherSpecial Class Ability is changed as follows:

Smear Another
Code:
Initial Attitude         N e w      A t t i t u d e
                   Hostile   Unfriendly  Indifferent  Friendly
Unfriendly	        15           -           -          -
Indifferent          20          15	        -          -
Friendly             25          20	       15          -
Helpful              30          25	       20         15
  • Nomad:
    o The second bulleted bonus under Favored Terrain should read, “+1 dodge bonus to Dodge Defence. The Nomad is adept …”
  • Reputation
    o The very first bonus in the table has changed as follows:
Code:
Have a Code of Honour         +2
 
Skills are coming, but I'm only up to finishing the errata for Disguise, about to start on Escape Artist (if ther are any) and I've already got more pages than all the other stuff put together.

I'll do it in installments. First up: A thru D
 
SKILLS

  • Third paragraph in the section starting with “For example…” now refers to a table as well as giving the running text description of a 1st and 2nd level Conan the Barbarian. The table is as follows:

Code:
              Class   
Skills        Skill?   Race   Class   Bonus   @LVL1  Class   Bonus    @LVL2
Climb           Y       2        2       -      4       1       -       5
Move Silently	Y       2        2       -      4       1       -       5
Survival        Y       2	     2       -      4       1       -       5
Hide            Y       -        4       -      4       1       -       5
Listen          Y       -        4       -	   4       -       1       5
Intimidate      Y       -        2       -      4       -       -       4
Spot            Y       -        -       4      4       -       1       5
Jump            Y       -        -       4      4       -       -       4
Gather Info.    N       -        -       2      2       -       -       2
Heal            N       -        -       2      2       -       -       2
Balance         N       -        -       -      -       -       2       2
  • The paragraphs for the sub-section Untrained Skills have changed entirely:

    Generally, if your character attempts to use a skill he does not posses, you make a skill check as normal. The skill modifier does not have a skill rank added in because the character has no ranks in the skill. Any other applicable modifiers, such as the modifier for the skill’s key ability, are applied to the check.

    Any character may attempt any task, even if he has no formal training (skill ranks) in the appropriate skill. Heroes are highly adaptable, after all. However, he may never achieve more than the most basic success with an untrained skill, however naturally able he might be, if that skill has ‘trained only’ in its description.

    To use a ‘trained only’ skill untrained, the character simply rolls 1d20 and adds his key ability modifier along with any other applicable modifiers. Any dice roll result of 10 or above is treated as a result of 10. You cannot take 10 on such a check.

    For example, the Vendhyan noble Aisha is trying to read an inscription on a crumbling wall, above a narrow ledge. Her first task is to make her way to the end of the ledge to reach the inscription, a task which calls for a Balance check. Aisha has no ranks in the Balance skill. Ballanc eis not a ‘trained only’ skill, so she simply rolls 1d20 and adds her Dexterity modifier of +2. The d20 roll is a 16. which with +2 for her Dex modifier gives her a check result of 18. She easily negotiates the ledge. Reading the inscription is another matter. It makes reference to several formulas involving the binding of demon lords, calling for a Knowledge (arcana) check.Aisha has no ranks in Knowledge (arcane), which is a ‘trained only’ skill. Her Intelligence is 17, for a +3 modifier. She rolls an 18 on the d20, but because she is using Knowledge (arcane) untrained, this is reduced to 10, for an overall result of 13. The Games Master rules that she understands the basic gist of the inscription but does not glean it’s full meaning.

  • In the Skills by Class table, it is now all on a single page, but more importantly, some changes have been made. These are all consistent with the appropriate entries in the Classes Chapter.
    o Bluff is now listed as a Class Skill (C) for the Barbarian Class.
    o Hide is now listed as a Class Skill (C) for the Noble Class.
    o Jump is now listed as a Class Skill (C) for the Soldier Class.
    o Listen is now listed as a Class Skill (C) for the Scholar Class.
    o Move Silently is now listed as a Class Skill (C) for the Scholar Class.
    o Sense Motive is now listed as a Class Skill (C) for the Scholar Class.
  • Balance: paragraph beginning with “Being attacked…” has changed as follows:

    Being attacked while Balancing: While balancing, you cannot move to avoid a blow, so you cannot dodge. You can, however, use your Parry Defense to defend yourself, though you cannot add your Strength bonus without putting yourself at risk. (If you parry an attack and use your Strength bonus, you must make another Balance check against the same DC to remain standing.) Against ranged attacks, you have no effective defense and can therefore be sneak attacked.

    If you have 5 or more ranks in Blanace, you can dodge or Parry whiole balancing and can use your Strength bonus to Parry Defense without risk. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.

  • Bluff: in paragraph 3 it is clarified that this skill “is not a domination spell, “rather than “not a suggestion spell” as the latter is not a Conan:RPG spell.
  • Climb: paragraph 5 is clarified.

    You need both hands free to climb, though you may cling to a wall with one hand while you cast a spell of take some other action that requires only one hand. While climbing, you cannot move to avoid a blow, so you cannot dodge. You can parry as normal while holding on (assuming you are wielding a one handed weapon) but you cannot make any climb checks to ascend until you stop parrying. You also cannot use a shield while climbing.
  • Concentration
    o the table has been corrected as follows:

Concentration Checks
Code:
Concentration DC (1)         Distraction
10 + damage dealt            Damaged during the action. (2)
10 + half of continuous      Taking continuous damage during the action. (3)
Distracting spell’s save DC  Distracted by a non-damaging spell. (4)
10                           Vigorous motion, such as on a moving mount, taking a                                     bouncy wagon ride, in a small boat in rough water or                                     below decks in a storm-tossed ship.
15                           Violent motion, such as on a galloping mount, taking a                                   very bouncy wagon ride, in a small boat in rapids or                                     on the deck of a storm-tossed ship.
20                           Extraordinarily violent motion, such as an earthquake.
15                           Entangled.
20                           Grappling or pinned. You can cast only spells without                                   somatic components for which you have any required                                       material component in hand.
5                            Weather is a high wind carrying blinding rain or sleet.
10                           Weather is wind-driven hail, dust or debris.
Distracting spell’s save DC  Weather caused by a spell.
1 If you are trying to cast, concentrate on, or direct a spell when the distraction occurs, add the PP cost of the spell to the indicated DC.
2 Such as during the casting of a spell with a casting time of 1 round or more, or the execution of an activity that takes more than a single full-round action, such as Disable Device. Also, damage stemming from an attack of opportunity or readied attack made in response to the spell being cast (for spells with a casting time of 1 action) or the action being taken (for activities requiring no more than a full-round action).
3 Such as from a puncture wound caused by a saber-tooth.
4 If the spell allows no saving throw, use the save DC it would have if it did allow a save.


  • o The first sentence of the second paragraph under “Special” is changed:

    The DC of the check is 15 plus the spell’s PP cost, if casting a spell defensively.
  • Craft
    o references to “the table below” are inaccurate. They all refer to the table Relevant Craft Checks.
    o In the herbal/alchemy example, the calculation in the example of the first day of searching was incorrect, and that calculation is changed to make sense. The remainder of the paragraph is unchanged.

    For example […] His Craft (herbalism) skill is +19 and he rolls a 13 for a total of 32 on the first day, finding 13 doses of lotus: one for meeting the DC, +12 for rolling twelve above the DC.
  • Diplomacy
    o the table is titled Diplomacy Checks now.
 
This is an heroic feat Sutek. You should either get some compensation for something Mongoose should have done (as an errata online) or should work for them as first-class customer service officer!

I am not surprised though as the Egyptians always performed impressive deeds throughout history.
 
lol...like I said folks. I'm laid off...I have a lot of free time... :lol:

The most difficult taks is the friggin tables. I dont'really know how the "code" tag works and going backl and lining those things up properly is a b*tch.

If anyone is hip to an easier way to do it or whatever, that'd be really helpful.
 
You know, for what it's worth, I still have only the first edition, I didn't know about the Atlantean until later. I actually bought it on a lark for my birthday.

I am still having fun playing it. I will probably never get the new edtion unless I get the paperback version.

BUT THE GAME STILL ROCKS!!!!!!!!!!!!!!!!!!!!!
 
Well, ths write up ought to show you that there's a lot of changes, and that having the Atlantean version is much more clear, but that the changes are reletively minor and don't interfere with play using the original printing. I still recommend the AE at some point, but this document ought to help you along.

8)
 
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