Condottiere
Emperor Mongoose
Unless they need us as organic batteries.

hiro said:This takes us full circle (well, ok, not in this thread) back to Traveller (the setting) being a period sci-fi game.
It was good for when it was written and best seen in that context.
Your context of a post third imperium setting in a sector of your making is ideal for working up the ideas in the OP.
Here's to the rise of the machines and an early retirement from slavery/work...
Is anyone gonna get that? Or are we going to suffer another diatribe of how people need work and full employment is the goal of every decent, honest society?
Condottiere said:He's actually right. Outside of maintaining the consumer economy, we could get rid of ninety percent of humanity right now.
To me, it's obvious some cultures had an overabundance of manpower dating back maybe 5000 years or more.dragoner said:Condottiere said:He's actually right. Outside of maintaining the consumer economy, we could get rid of ninety percent of humanity right now.
Ok, professor positive, while that might be your opinion, it is still wrong. Populations will fall, but getting rid of people reeks of fascism.
CosmicGamer said:To me, it's obvious some cultures had an overabundance of manpower dating back maybe 5000 years or more.dragoner said:Condottiere said:He's actually right. Outside of maintaining the consumer economy, we could get rid of ninety percent of humanity right now.
Ok, professor positive, while that might be your opinion, it is still wrong. Populations will fall, but getting rid of people reeks of fascism.
Still waiting for a non-panscan version of Colossus.alex_greene said:I'd like to jump in here with a mention of The Machine in Person of Interest - and, of course, Samaritan, its great enemy.
Also, does anybody here remember a movie called The Forbin Project? And the Len Deighton book and movie, The Billion Dollar Brain?
I'll just drop them here, and I'll come back later to talk about my reasons for including these specific AIs.
alex_greene said:Also, does anybody here remember a movie called The Forbin Project?.
Reynard said:"Here's to the rise of the machines and an early retirement from slavery/work..."
Or the elimination of obsolete human populations that contribute nothing and consume resources or begin to die off from nothing useful to occupy their time. The A.I.(s) might keep a culled population as samples in zoos for curiosity or lab experimentation but nothing useful.
alex_greene said:I'd like to jump in here with a mention of The Machine in Person of Interest - and, of course, Samaritan, its great enemy.
Also, does anybody here remember a movie called The Forbin Project? And the Len Deighton book and movie, The Billion Dollar Brain?
I'll just drop them here, and I'll come back later to talk about my reasons for including these specific AIs.
Jak Nazryth said:Back to a question concerning Mongoose game mechanics...
Tonight my players may very well enter the Kinunir and deal with the a "malfunctioning", experimental military AI.
What are the primary Mongoose skills would you see dealing with an out of control AI and minimum level of expertise? How could you safely "fix" shut down, deal with, etc...
Here is my list
Computers 3
Physical Science (Electronics) 3
Social Science (Psychology) 1
Engineer (Electronics) 2
Heavy Weapons (Plasma) 1
Besides blasting it to bits, getting into the hardened computer room and disconnecting it's independent power plant, what are ways to shut it down, reprogram it, "talk if off the ledge", etc..?
I know most of the obvious ways, but my players are always thinking outside the box, keeping me on my toes, throwing me curve balls.
Suggestions?
Jak Nazryth said:Besides blasting it to bits, getting into the hardened computer room and disconnecting it's independent power plant, what are ways to shut it down, reprogram it, "talk if off the ledge", etc..?
I know most of the obvious ways, but my players are always thinking outside the box, keeping me on my toes, throwing me curve balls.
Suggestions?