weasel_fierce
Mongoose
So someone else mentioned that weapons are weaker and damage bonuses are lower in MRQ compared to earlier versions. This makes armour (which is largely the same as before) a better deal overall. With 5 armour points, a normal war sword has a 3 in 8 chance of inflicting an injury, and a minor one at that.
In view of that, Ive come to feel that the armour penalty is a good thing, as it helps balance things out, and making the use of armour an actual choice and consideration.
Now, whether the penalty is too high or shouldnt be applied to certain rolls, thats another question, but I think having a penalty does make for a more interesting game situation.
In view of that, Ive come to feel that the armour penalty is a good thing, as it helps balance things out, and making the use of armour an actual choice and consideration.
Now, whether the penalty is too high or shouldnt be applied to certain rolls, thats another question, but I think having a penalty does make for a more interesting game situation.