slaughterj said:
argo said:
On a side note, it is because of this pardagrim that I have chosed to house rule that you may only choose to be in parry mode or dodge mode once per round. I then go on to introduce a feat which lets you burn an AoO to switch whenever you like. I think that that forces players to consider how they want their character to develop and how they want to face threats on the battlefield.
I am such a tactical wargamming nut :roll:
Yeah, but see my previous post, how do you resolve a situation where one first parries, then is shot at with an arrow?? And how do you "burn an AoO"?? Would you need somebody to run by you to trigger it, then save it because you know you'll need to burn it against the archer who's going to shoot at you?? Makes no sense...
Ok, thats two questions, so two answers. Remember, these are
house rules here.
If a character is in "parry mode" and is attacked with a ranged attack or touch attack their DV against that attack is 10 + size mod + shield bonus (doesn't apply against touch) + expertise/fight defensevly bonus. So yes, this means that someone who is parrying has to be varry warry of archers and spellcasters, maybe even go with his lower dodge bonus as a way of hedging his bets. Hey, nobody ever said combat was easy :twisted:
Then I go ahead and offer this feat
Impenetrable Defense
You are a master of defensive combat, able to adapt to your defensive style at a moments notice.
Prerequisite: Int 13, Combat Reflexes, base dodge bonus +2, base parry bonus +2
Benefit: You may, at any time, change your defensive mode from dodge to parry or vice versa even when it is not your turn. Each time you change your defensive mode in this manner it uses up one of your attacks of opportunity for the round.
Normal: You may only change your defensive mode once per round, on your turn.
So no, someone doesn't have to "trigger" this. It is not actually an AoO it just uses up one of your potential AoO's for the round. I am going to go ahead and playtest these rules when my gaming group takes a break from our current campagin and I get a chance to run Conan. I think it will add some extra tension to combat: shoot for a higher total DV but expose a weakness or play it safe? Should make the players sweat :twisted: